Puchi
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Puchi
Author | Puchi |
Date of release | Final - February 28, 2005 |
.bsp filename | puchi |
Description
This is a map about a facility that shrinks creatures and humans against their will. You must find and defeat the Mega Monster Boss who's controlling all of them.
Additional info
Known errors that are unfixable
- You still have to blow up the sentries because their trigger target and trigger condition doesn't work.
- A Babygarg might not attack you.
Other stuff you should know
- You will die a lot.
- The security keycard spawns at a random place, as there are 5 possible card spawns.
- In the dark room with the Black Ops is a switch for the lights, on the left side of the door. It can be used from the outside.
- stuff you should not do
- Going through the door in the room with the Osprey
- Please think of the others and don't run the train all the time, it will lag.
- Killing the Black Ops at the Osprey before the text is finished.
- Opening the box with "Living Small Gargantua" written on it after you go through the Sentries
- DON'T SHOOT THE SENTRIES OR GO THROUGH THE RED FORCEFIELD - It will just make it harder on you.
Additional credits
N/A
Changelog
N/A
Tags
Rate this map
3.5 / 5 (2 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
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page revision: 31, last edited: 27 Jul 2023 10:04
An interesting looking map - not sure at all about the minigargs, whilst their model is mini, the flame, kick and bite origins are for the original full-sized Garg. So you are being attacked by, effectively, 2 invisible Gargs dealing very high damage - with no explosives and an awkward exit.
The killer of this map is the grunt model - it crashes the 4.8 client within a second of being seen, and then HLDS follows a few seconds later, neither leave errors in console logs.
thats because the gargs have attachments on their models. To fix it one must decompile the model and in the qc file change the position of the attachments. then compile again. bothersome