CTF City
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CTF City
Author | giselachar20 |
Date of release | v2.3 - March 18, 2021 v2.2 - August 23, 2020 v2.1 - May 5, 2020 v2.0 - January 28, 2020 v1.1 - January 12, 2020 v1.0 - November 17, 2018 |
.bsp filename | ctf_city |
Description
------PvP City ------
A new PVP, based in Team Fortress Classic. --Capture The Flag---
Quoting: "CTF CITY is a player-versus-player (PvP) map in which two megacorporations (the Red and Blue teams) send agents to capture each other's flags while defending their own bases. The first team to reach 5 captures is victorious.
Players may choose from seven distinct classes, each with unique active or passive abilities."
It has all you love from warforts and has the best of TFC.
Features:
-Warfort style map.
-Original tfc textures and flags.
-CTF mode.
- Team-based competitive play
- 7 player classes with unique abilities
- Automatic team balance
- Automatic skip option if only one player is on the server
Coming soon:
-Original TFC weapons.
-More pvp modes.
Additional info
Additional credits
CREDITS:
-based on old TFC project from Hezus.
-Used warforts plugin.
Changelog
Tags
Rate this map
3.9 / 5 (13 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
There are over 1583 maps for Sven Co-op! Here are a few:
page revision: 39, last edited: 19 Mar 2021 01:46
New version available. Now reflects correct team classify, so it works with the new score tab.
cool map. probably one of the best pvp maps in sven in my opinion. however, theres a big problem about how overpowered the assault class is. lots of people abuse the 5sec invincibility skill wich makes it almost impossible to intercept when the assault is carrying the flag. you could probably replace the 5sec skill with another one but thats just a suggestion.
another (minor) problem is the position of the armor charger of each team. the one from the blue base is very close to the doors wich gives the red team more advantage to charge their ammo when attacking the blue base.
Thank you for the feedback!
Updated ctf_city. Now featuring bug free doors. Also added the .wad and updated res files.
Next big version will feature new weapons and a new class.
v2.1
ctf_city.bsp ent data (line 3062): Unexpected '{'
ctf_city.bsp ent data (line 3488): Unexpected '{'
Fixed.
Map however is missing the wad ta_pvp.wad and a few sound files
https://w00tguy.no-ip.org/scmapdb/log.html#map=pvp-city
Ctf city now features correct models and some bug fixes. Incoming pl_city in a few weeks.
Is it just me or am I missing something important? Thanks