Ragemap 2022
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Ragemap 2022
Author | Hezus, BonkTurnip, Descen, SV BOY, I_ka, Erty, AlexCorruptor, AdamR, gruntzz, Trempler |
Date of release | December 4th, 2022 |
.bsp filename | ragemap2022a, ragemap2022b, ragemap2022c |
Description
Another instalment of the RAGEMAP! This year the theme is FEET! Rage your way through various puzzles and challenges for that feety button.
4-16 players recommended.
Each section within a part is played in a random order, with exception of the ending.
Additional info
A map collab by Hezus, BonkTurnip, Descen, SV BOY, I_ka, Erty, AlexCorruptor, AdamR, gruntzz, and Trempler.
- See the ragemap series listing for other instalments.
Additional credits
Part A
- Alien Clearout: BonkTurnip
- Balloon Colosseum: SV BOY
- Know Your ISO7010: AdamR
- Scattering: I_ka
Part B
Part C
- Questionable Coin Hunt: AlexCorruptor
- Sus Co-op: Erty
- Trempler's Super Duper Ultra Cool Diner: Trempler, obviously
- Ending: Erty
Special thanks to:
- Hezus for organising the project and putting up with all our crap mapping.
- Gauna for an epic collection of models and sprites.
- Erty for also fixing mistakes in our crap mapping.
- R.C. for scripting Trempler's part.
- Double barrel shotgun on BonkTurnip's part: Mesh by Tripwire Interactive, animations by Myzombiekillerz, textures by Norman and Tripwire.
- Project scripting by R.C. and AdamR.
Changelog
Tags
Rate this map
3.4 / 5 (21 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
There are over 1583 maps for Sven Co-op! Here are a few:
page revision: 34, last edited: 18 Aug 2023 23:26
We enjoyed it, some highs and lows but overall a good one in our opinion. Some things of note
i thought at first mike would actually shoot the balloons and all but apparently friendly npc's cant shoot monsters that are prisoned/has AI disabled so i just left him there
Fun Maps: Balloon Clearout, Alien Clearout, Colour Sex, Sus Co-op
Mediocre Maps: Scattering, Displacer Challenge, Ending
Bad Maps: Diner, Know your ISO7010, Will of Silver, Coin Hunt.
Diner map drags on way too long, eventually group of friends attempted to speed things up by immediately force failingl on purpose. Neat homage to diner games but it overstays it's welcome. This legit could of been it's own map because of how long it was.
Know your ISO7010, I'm not quizzing to pick up an occupation as an Electrician or whatever other job requires this knowledge.
Coin Hunt was lazy.
Will of Silver felt really awful when trying to return the crystal back to the starting point, especially with the potentially randomized yellow light periods that could last anywhere from half a second to 5 seconds, there probably is a consistent pattern but squid game came out in 2021.
My honest recommendation is that there be an option to skip to the next level after 5 minutes on any given map, sometimes the maps miss the mark completely and end up with 1 person doing the level while others sit in the corner since it is impossible/unfun to have a group of 4+ players trying to work on a puzzle or challenge that doesn't require multiple people. (Will of Silver, Colour Sex, Displacement Challenge)
you really tried anon, you really did
*flies in with one wing, wearing a smirk* Pff… from the creators of Richard Cranium, I expected much more. Cringe and downvoted, maybe try indie development - you'll at least make some money instead of wasting your time making maps for a 30 year old game.
And by the way… don't look behind you; Bill Cocksby's ghost is there, and he won't like it when you see him
*tips wide-brimmed hat and flies away chuckling*
dude this map kinda sucked compared to the old ones. the only highlights were the amogus map, the puzzle wojack. The allens map and bloons were decent. Everything else was just CBT for gamewads.
This one sucked ass, special mention to that god awful restaurant map with 8 waves of boredom.
That was helluva fun (AND S̶̮͎͇̋Ů̶̡͍͔F̸̘͒F̷̮̤̖̀̆Ẻ̵̡̞̝͋̽R̴̫̩͝I̴̠̯̋͘N̷̨̳̝̍̈G̶̡͈̑̾̕) !
I concur entirely, though anyone with a fully functional keyboard in one piece after their first complete play has obviously cheated. :D
Thanks,
Adam Reece.
Alien Clearout doesn't seem to be finishable. We can't break the apartment wall. The gauss cannon isn't pickup-able (i assume that's related). We also tried shotguns, shock ants, and houndeyes. We tried in 2 separate runs.
EDIT: the gauss cannon is definitely broken but the solution is elsewhere :)
This is intentional. Both the wall blast marker and displacer are decoys.
There is no real displacer on this part, and the wall must be broken from the other side.
Thanks,
Adam Reece.
Absolute awesome as always, every segment was really enjoyable. However, me and my friends have absolutely no idea what to do in the colour puzzle section. The apache in the displacer challenge has way too much health as well.
Use middle click on the displacer to fire it faster. The Apache doesn't take so long to beat then.
Glad you enjoyed it though.
Thanks,
Adam Reece.
https://i.hizliresim.com/jo7192b.jpg get good test servers.
What does this have to do with the map though
I don't know. I think he is just very very bad at english and can't communicate properly.