Reflux
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Reflux
| Author | g1l |
| Date of release | 1.2 - December 24, 2008 (SC 4.0B) 1.1 - January 30, 2008 1.0 - January 19, 2008 |
| .bsp filename | sc_reflux |
Description
Sven Coop Intelligence (SCI) wants you to investigate what's going on in the biolabs of this facility. You have just landed on the roof of one of the buildings, which is also your extraction point. Have fun.
An emphasis is placed on exploration as well as combat.
Additional info
- It's an official map in Sven Co-op 4.0B.
- 4-8 players recommended.
- Reflux was first started as a deathmatch map, but was then converted for Sven Co-op.
- It received BOMS status on the Sven Co-op forums.
Additional credits
N/A
Changelog
Tags
Rate this map
4 / 5 (6 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
There are over 1619 maps for Sven Co-op! Here are a few:
page revision: 49, last edited: 01 Apr 2026 12:43

























Guys, can you help me with something?
I’m setting up a server with plugins and maps, and one of them is Reflux. On my server, some enemies at the beginning seem “invincible”. They have 100 HP, lose 1 point when hit, and then nothing else damages them except explosives. But when I play the same map locally, everything works fine.
Any idea if the problem is on the map or my side?
Thanks!
P.S.: This happens with Pvt. Ellis, Sgt. Radisson, and PFC McRae. You can check on 4:47 in my video!
PS 2: I thought that some problem with the map script but was a plugin on my server!
I was pleasantly surprised playing Reflux for the first time, having only discovered it in now in 2019.
It's set in a multi-storey building with a Max Payne 1 vibe, and it uses this verticality well—shortcuts open up throughout the map, and respawning players never have to walk that far to get back into the action. Nice use of enemy variety, and enemy types that are often annoying (e.g. snipers, female assassins, enemies using turrets) are placed in a way that complements their combat styles but also makes them satisfying to fight.
Lovely Map, But please remove that fog effect at the end. Its annoying.
blasphemin' well good. Play it and chinsmack the floor.