Resident Evil: Biohazard
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Resident Evil: Biohazard
Author | Jamesmarine |
Date of release | V1.0 - December 24, 2017 |
.bsp filename | reb |
Description
You wake up in an isolated city. Raccoon City. Your head hurts, but you must find a way to leave this horror.
A classical take on the fictional Resident Evil Universe. Encounter familiar faces, from previous games. Dynamic sounds & music.
Additional info
N/A
Additional credits
Capcom, John Murphy & Marilyn Manson Music.
Theyhunger zombie models
Changelog
N/A
Tags
Rate this map
3.3 / 5 (8 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
There are over 1594 maps for Sven Co-op! Here are a few:
page revision: 38, last edited: 06 Nov 2022 19:12
Please, release the .rmf files
The wheelchairman dont die.
cant finish map
cosmoline.at
I finished the map but is there a way to save him?
Hi, i'm stuck at certain point of the map, what i do after throwing the development liquid in the photo at the dark room?
Man, you and MrFranswa are like, the OG of all Sven Coop RE maps. Really glad to see another release of your work. :)
Looks like great! i will play soon
a typical resident evil map with item hunts. Could use a lot more enemies and action…it is sven coop anyways.
A problem I've encountered is the zombies dont make any sound.
And that wesker and the chopper are nemies and can be killed during the dialogs and cutscenes. breaking the map.
The zip size is a bit bigger than necessary.
Firstly, there are quite a lot of files not used by the map. You could remove those from the pack.
http://w00tguy.no-ip.org/scmapdb/log.html#map=resident-evil%3Abiohazard
As you can see the zip size decreases by about 45 MB.
You should also convert the large wave files to ogg vorbis. That way the pack is only about 60 MB to download. Quite the difference from now.
hello
I’ve added the information to the guide.
j'ai ajouté l'information dans le guide.
http://scmapdb.com/tutorial:map-file-distribution-guide#Convert-Files-in-wav-to-ogg
thank you
There is a toilet on one of the phone booths in the streets. Does this have a purpose or was there suppose to be another model there?
The flammable barrel near the end would not explode. Is this intended?
There was a quarter and a bit of ladder to pick up in the map, but they seemed to do nothing. Do they have a use and I just missed it?
The door to the safe in the dark room opens inwards.
The small ladder were used at the elevator's airduct to get back up and push that battery thing (a box labeled high voltage) down to solve the final puzzle.
BTW, how do I escape the trap room?
Nice map, very enjoying puzzle. It reminded me RE2 on ps1.