Resistance
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Resistance
Author | Turrican |
Date of release | Test - ~2002 |
.bsp filename | resistance |
Description
The Sven Co-op military facility is under attack by an unknown military force. You will be given instructions on your mission objectives!
Map tips: The revolver, crossbow and sniper rifle are somewhere in the facility. If you can find them, their blueprints will be recorded into the armory computer, and the weapons will spawn in the armory.
If you see a computer console, use it! You will be able to access security systems, or gain valuable information.
If you run low on health or ammo look around for a supply room. There are many around the facility, and have extra ammo and medkits, so you will not need to go back to the spawn armory.
Additional info
- The original upload is a test version of the map which sadly has been abandoned. The first 2 or 3 missions can be played. Previously found here (forums don't exist anymore but an archive may be found somewhere): https://forums.svencoop.com/showthread.php/8349-Resistance
- A ripent fix has been made adding more missions, bug fixes and additions to complete the map with what little it could be completed with. The fix version enables this map to be played from start to finish without problems since it now has an ending.
Additional credits
- Garompa (Garompa's edit and fix)
- Outerbeast, AlexCorruptor (Garompa's edit and fix testing)
Changelog
Garompa's edit and fix:
Tags
Rate this map
3 / 5 (3 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
There are over 1589 maps for Sven Co-op! Here are a few:
page revision: 33, last edited: 15 Jun 2023 00:16
Uploaded a small update to this file, adding some missing stuff I forgot on my previous one. By the way if you haven't played this, it is now fully playable with more objectives, missions, enhancements everywhere, fixed sounds and models, and fixed bugs. I recommend playing this version and if you enjoy Turrican's maps of course!
A very interesting map with objectives (given by Turrican himself ingame), intelligent shortcuts and sidequests (finding new weapons or a secret -that cant be accessed-), very nice architecture, short too, but sadly it has no ending, although there are pieces of the map that are not used, you get to see some of the map that works, meet Turrican and then get stuck just before where it seems to be the last battle.
The rest of the areas that are not visited during normal gameplay do work actually, and I believe that with a little ripenting they can be used to give this map a proper ending.
I think this map is too good to just ripent in a ending, as you already said there are other parts in the map which can not be accessed but are functional. Theres also lots of unused entities and logic in there, so a proper job would be to get into the entitiy logic and max out the playable parts, if anyone wants to get into all this trouble :p
yeah iirc this map maxed out the entity or architecture limits at the time of making, of course now the limits have been raised
but i am sympathetic to anyone who wants to take on this gargantuan task, seems like any big map now a days requires you to be a mini-coder with all the logic and entity's and such!
well, it's either a ripent to add a couple of entities and an ending (even if its kind of meh), or nothing at all and this stays unplayable.
And that it was. I uploaded a fix for this map so it is finally playable. It took a long time to fix or it was just that I am lazy lately :P