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Resurgence
Author | Theunicgold |
Date of release | Series 17 - November 18, 2023 Series 16 - December 7, 2022 Series 15 - October 7, 2022 Series 14 - June 29, 2022 Series 13 - May 19, 2022 Series 12 - April 13, 2022 Series 11 - March 23, 2022 Series 10 - March 1, 2022 Series 9 - February 11, 2022 Series 8 - January 31, 2022 Series 7 - January 17, 2022 Series 6 - December 25, 2021 Series 5c - December 13, 2021 Series 5b - December 6, 2021 Series 5a - December 2, 2021 Series 4 - September 2, 2021 Series 3 - July 5, 2021 Series 2 - May 24, 2021 Series 1 - May 10, 2021 |
.bsp filename | Resurgence-* (17 maps) |
Description
Original description:
RESURGENCE is the first map of a new series in production. Largely inspired by work with my old SA13 17 map series for SC3.0, Resurgence is the following of Last Unic. I decide to rebuilt these maps for SC5.x.
- Series-1-6:
The problem with the Cartel and associate is not solved, The Mundial Govnement give you the mission to stopped the transformation process of some bodies, locate somewhere in Middle East. In this map, you continue the adventure against The Cartel forces and associates ( Unknown ), they transfer some capabilities to another location with transporting train.
- Series 7-8:
In this map you do climb into a ancient tower to acess at the flowing map not ready for instance. Your opponents are not too hard to kill but you have to be agile to take ladders and cunning to choising the good weapons to make your ascension good. In this map you have to do well with the sniper rifle in the first and open part, by the way, some new weapons and upgraded weapons help you in this water way map based by canal map from the Sa13 series.
- Series 9-10:
In this map you have to fight hard. The Cartel try to give to the unknows some zombies in containers, The unknows want to transform them, and you have to stop any hostiles for a while. In the first part, you make it eazy to fight zombies blocked and containned. In the second part, you have to fight against Grunts and heavies vehicles, you need The RPG and sniper rifle weapons to do it well. Many ammos are availables during the maps and recharge and health chargers. In the last part of the map, you make your way, like a fox, to the teleporter which serves to transport the zombies's containers; you will find late, the Unknows models zombies. In maps that i have not making at this times.
- Series 11:
In this map after a sewer tour, you have to eliminate all the hostiles in a tunnel, take the Arty mobile and crush some stupids Russians guys and giants zombies after clash the gate! Kill the last giant zombie to open the Electric Center Production. Find some powerful weapons before or not. Explode and interrompt the production with explosives in upstairs of the Center. Make your way in infected zone and take a bath to relax your body. Finalize your way to the next map ( not made at this time ) in eazy figthing by using the displacer weapon.
- Series 12-13:
You start in a submerged mine and make your way to the final storage aera which is known as " zombies houses". You will finding an stockage zone for the Zombies, wich are destinated to modifications and more, better if you kill them all. But The Kartel and The Unknows have completed theirs forces and waiting for you.
- Series 14:
In the start, your GRunts friends, give you a hand to fighting ShocksTroopers, after that you will destroy a tank and pitdrones on the rocks. In this rough challenge you have to penetrate in the basement, and free yours aliens buds. You discover the futur monster in adaptation phase, in gold cage, but for instance you cant eliminate him.
- Series 15:
Yes you did it well, The Kartel and The Unknows can't make Borgs zombies again, because you have breaking the transport and production, at least. In the start you need to find the light…and don't forget to push any buttons you see. After that, pick up some weapons and make your way outside.
- Series 16:
This is the last base of the humans menbers of the Kartel.
- Series 17:
You will have to fight bosses and aliens as you progress.
The last boss is that of the map Resurgence-16, in the process of acclimatization and transfer to the planet, you must lock it up in order to make it inoperative.
Additional info
Original info:
You will find somes knowns textures froom SA13 and underways ways. With custom textures, custom sounds and customs models modified in skins and performances, Resurgence give you an hard solo campaign to do. You can also playing with many friend and, as well, try the Angel Script about RCbots but the waypoints are to be made.
Additional credits
N/A
Changelog
N/A
Tags
Rate this map
1.2 / 5 (6 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
my goodness, not a great 'first' impression i got from this map, ive already played some of his maps before under the garompa's remaster and thought he at least improved from sa13 or last unic works, hahahahaha
i guess don't even expect for the mapper to improve, this map series contains so many missing models for npc's and weapons, overuse of OP func_tanks that kill you with rockets, the balancing is so-so and just general theme of this map, if it even has one
the maps are optimized poorly (bad brushwork, absolutely weird texture choices, bsp's can go up to 40~ MB) , downloading the entire series is FIVE GIGABYTES, and just playing this map feels like it was made by an AI with words thrown with "egyptian, war, camo, war, sand", while spitting you in the face with unintuetive solutions and bugs like tanks that don't destroy half the time or button that is hidden away like a secret but is needed to progress
"inspired" my ass, the guy literally just copy pasted some of his old works in this series, there are moments where the map feels like 1:1, like resurgence10 or 11, can't remember which one really since they are so bland
don't even expect to beat the maps legit because lol the resurgence4's changelevel trigger doesn't work, go figure if you want to play this map or not
when i download all of maps..
i found something.. all of map has same model, sounds, assets.
and then i put the files in svencoop_downloads.. this is fine !
And now.. this is problem.. i saw tons of "Error" icons :ooo
So.. this is question.. if i want to play this map.. i have to play one by one.. ? while add one map?
bruh man this mappack has tons of issues, including overriding the base content, download this at your own risk
If there is a way not to do a map for Sven, then this is lightyears away in the future in terms of absolute disaster making.
If you can look past the confusing architecture and use of repeated badly tiled mspaint textures on the walls, and the horrible choices of weapon and enemy lazy reskins, then you are in for a treat…
a treat of excruciating pain by bricking your game since these map series have TONS and I mean TONS of unnecessary horrendous custom content, packed with default content which you will get replaced if you install it, plus lots of other goodies like random .qc files, .bmp files, and why not WON styled default splash screens from 1998!!.
This guy… this guy literally mashed some trash together into a somewhat playable map series, and packed his entire pirated steam folder with it.
If you want to conserve your sanity, don't even touch this. Installing it alone may destroy your sven coop folder. And taking the task of fixing this turd (like I did with this guy's other 2 map series SA13 and Last Unic) is something I won't do, and nobody else will for obvious reasons.
The level of broken, bad, and unorganized this has is like the supersayan mode of the other 2 previous maps from this guy, fused together, and on steroids. HUGE folders ridden with default content, bad reskins, spaces in file names creating problems with tools and the game itself, uncompressed sound files!!!, random caps lock on names creating linux and .res problems since some files are referenced without caps inside the maps… and the maps THEMSELVES have caps randomly…
anyway, I should stop ranting. Just avoid this, and please don't ever post something from this guy again here unless we some day have a trash bin of sorts where the turds go. Thank you.