Reviviscence
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Reviviscence
Author | Tylak |
Original Mod release | March 10, 2000 |
Date of release | October 18, 2021 |
.bsp filename | rev |
Description
Your team is captured instead of killed. Looks like someone knows the players can respawn. It's time to try and catch him.
Additional info
Conversion of the original mod Reviviscence, found at RTSL
For reviviscence.bsp it come with an anti-rush that is optional and disabled by default. to enable it go to scripts/maps/antirush.as then edit the
bool blAntiRushEnabled = false; change to true
Known issues
Garompa's port:
- Due to hardcoded stuff, players will always be gibbed no matter what at the intro.
Mikk's port:
- Some entities are triggered when they are not supposed to due to the merge
- The apache will constantly be making sound in the background during the entire map
Additional credits
Garompa's port:
- Garompa (conversion and ripent additions)
- Mikk (idea for merging it and some ideas about the map flow)
Mikk's port and merge:
- (reviviscence.bsp) Anti-Rush Outerbeast Cubemath
Changelog
Garompa's port:
Mikk's port and merge:
Tags
Rate this map
3.7 / 5 (3 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
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page revision: 38, last edited: 15 Apr 2023 01:23
https://youtu.be/mzVVVOyQ8DE
One part.. has a softlock happen
I think that must be by trigger
Please check :)
22:34 on your video
That is not a softlock. It is a secret room you can enter that kills curious players, but you kept resisting death by exploiting the npc xd maybe i should've added a trigger hurt, but meh
Um not that secret room
In video 37:31 door. when active ambush trigger, cant open back iron door.. that mean if player dead while activing trigger, player cant open door and other player cant enter.
Secret room looks have instant kill yap lol
Thanks, I fixed it
Added a merged version