Richard Boderbot
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Richard Boderbot
Authors | Der Krapfenmann, SicariusAMW, the hunter, Eula_Mapper, sven-viking, WaRgAsMo |
Conversion author | Garompa |
Date of release | v1 - November 4, 2024 |
.bsp filename | richard_boderbot, richard_boderbot2, richard_boderbot3, richard_boderbot4, richard_boderbot5 |
Description
After the events of vger-2:the-lost-sequel your team stole an enemy dropship and reached the Viking ship in orbit, now captured by VGer. But the ship suddenly warps into space, escaping with everyone inside.
You are stopped by VGer's forces and have landed on a nearby cargo vessel under attack.
Help your allies, follow the Viking ship and board it!! Either you retake control of the Viking or you will have to find a way to destroy it later…
Additional info
- The first map is losable! Defend the cockpit!
- Created as an unofficial sequel to vger-2:the-lost-sequel and richard-boderman-alternate maps
- This is a big experimental project to create new Sven Co-op experiences combining different GoldSrc maps from different authors. The theme is space and robots with heavy inspiration in Unreal Tournament (RIP), like Deck 16 and Hyperblast.
- A vast array of custom weapons from Unreal: Flak cannon, Biorifle, Redeemer, Razor, Stinger, Shockrifle, Sniper, Automag, Enforcers, Rocket Launcher, Pulsegun
- I have added dynamic music so playing with some music volume is recommended
- The maps contain lots of weapon and monster scripts so its not recommended to be using weapon buy plugins or they may conflict.
- Since I'm not a scripter and some of the scripts are old, from authors that are no longer around, one day they will probably break with a new Sven version. But they still work after 6 years so let's be hopeful. Otherwise the fix is easy, just replace the broken monsters or weapons with their default counterparts and remove them from the scripts. EZ
- ⚠️ DIZZINESS WARNING ⚠️ The maps may give you dizziness, specially the last one. Because in SPACE there is no up or down! Things spin. If you are prone to be affected by this be warned.
- Some of the maps have secrets. The first secret is insanely overpowered, but the last the secret will make you regret it. Can you find the Instagib?
Known bugs
- While holding the Gunman Chronicles weapons (pulse pistol/sniper or gyro machinegun) if you pickup a minigun you will get stuck without being able to shoot or drop the weapon. Dying is the only course of action. This is due to scripts. Be careful.
- Long plays may cause server overflows on last map (+-3hs of gameplay until reaching last map). Nothing we can do, this is the game's limitations.
- Map 3 has 2 buttons that might become invisible by some magical reason. I have tried to fix this several times and sometimes they just do not render (but they work and are still there). These buttons are the ones that need the hacking tool item, so you will find they have a USE icon on top of them, so even if they are invisible for you just look out for the icon.
Additional credits
- arasefiq._ for the Unreal shotgun script fixes to stop precache server crashes
- Item inventory sprites by Acehigh
- Xan Grunt by dunkelschwamm
- xada for the things taken from his Zubben port
- Gluongun, Ethereal, Plasmagun, redeemer, biorifle, beamsword, elites and quad barrel shotgun weapons scripts by Nero/Neyami
- cursed e11 blaster (instagib) by cubemath
- rocket launcher script by Gaftherman from Half Nuked port
- c96 from INS2 weapon pack by KernCore, DNIO, R4to0 and Norman
- monster electro (boderbot) script by takedeppo-50cal
- Shockterial (shockrifle replacement), devastator (saw replacement) and drone shooter (hornetgun) weapon models by Ghost141991, Nekronaium and TEXHAPb!!!
- UT2004 base script by R4to0 and Nero
- UT2004 Shock rifle model by L0B0M4XH4CK
- Spring_Benben (Leet Crew bodyguard model)
- Viking testing facility skybox (Half-Life Alyx workshop skybox by [TR]-Emir)
- Goob (dino fassn model)
- Robo snarks by tuesday-s-avenger
- Unreal weapons and items from Unreal Pack for HL by 3037
- Unreal HD textures by the UTHD 3.0 team
- Music by: Necto Ulin, Lonnie Maynard, Darkice, Lix, Extraterra, Terrabite, Arcanedreams, TMX, Mothership Loudspeakerz, Four Nines, raptorska
- Starcraft Firebat garg replacement model, Nexon robogrunts and Adam 834N boss model ported by Tenko
- Pulse rifle model from Unreal Tournament 99 by CS_PRO and georg_destroy
MAPS FEATURED
- gg_ng_hyperblast by Der Krapfenmann
- ze_deadspace_v2 by SicariusAMW
- ze_doom_escape by ElectroMancer
- dm_ng_deck16 by Der Krapfenmann
- dm_stranded by the hunter
- ze_space_station_chapter_ONE by Eula_Mapper
- ze_space_station_chapter_TWO by Eula_Mapper
- ze_space_station_chapter_03 by Eula_Mapper
- stadium4 by sven-viking & Wargasmo
- ma_quasar by Nexon
TESTERS
- m550
- vaelastrasz
- poison-tester
- meryilla
- Four Nines
- fedgit
Changelog
Tags
Rate this map
3.3 / 5 (19 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
There are over 1594 maps for Sven Co-op! Here are a few:
page revision: 38, last edited: 01 Dec 2024 21:40
all the good elements of a sven map
- enemy spam
- absolute no guidance or signage to where to go or what to do
- all enemies are named after random people
- massive amounts of fps drop
- massive amounts of enemies regardless of player count
- ported assets from here, there and everywhere
- weapons that range from useless to incredibly overpowered.. no balance at all
however.
it is a fun map.. and it does just throw you right into combat.. once you have a general idea of whats going on and work out where you've to go..
but damn could you at very minimum put all the content for the map into a folder named after the map? 69 folders
I could try reducing fps loss a bit more by removing or merging items, although that would destroy the detail :(
I did put all the custom assets into one folder (scmod/boderbot/), but only the ones that don't exist anywhere else. As for the assets from other maps, they are in their original folders and thats why there are a ton more folders. This is packed like this on purpose to reduce HDD space in your sven folder. So instead of adding 400mb+ extra on your drive, if you already have the other maps it would be perhaps 200 ;)
As for the rest of the points, I'll try adding more hints of where to go, reduce enemy health, and buff some of the more useless weapons.
DAMN BRO YOU REALLY COOKED HERE! :fire: i played it solo, this was very fun and epic, except for the part that i died 31 times trying to kill a non moving mech tank surrounded by 200 robots and turrets, everything else was good. (except for the epoly optimization in some parts like the first and last map)
negga with a rocket launcher
Overdose of epicness
Thanks for including my music btw, it's a very nice for me :3
Let’s clarify a few things. I find those votes to be quite misleading, as the map has serious issues.
The first and most critical problem is the crash caused by the SG shotgun (the custom script).
The optimization is very poor (please optimize it properly), both in the files and the polygons of each area in EVERY MAP of the series.
Some areas of certain maps are not intuitive at all, which leaves you processing for an hour trying to figure out where to go.
For the love of God, please balance some weapons, including those with scripts. There are about three weapons that are completely useless, dealing only 1 HP damage (the scripted ones).
Overall, the maps are poorly balanced, which makes several areas VERY BORING.
Oxygen does not function properly (especially in the first map).
Lastly, what is the need to give NPCs so much health? There are other, more feasible solutions regarding NPC HP.
Tests with people always went well with no crashes. But I'm worried about that script crash if you are sure you are not using any weapon plugins, buy menus, fallguys plugin, or any other known to crash. If it happens to more people, I'll remove the weapon and be done with it.
About optimization, this is a bspguy merging experiment, there is no way to optimize the maps polys. Having said that, they were very well optimized except the last map Quasar (from nexon obviously). Either way, nobody had FPS problems except for the VGer boss fight, which was fixed and got an extra 30fps. If you keep getting low fps all throughout the maps I'm afraid to tell you then it might be your pc, or you having high poly custom models for the game, or both. During tests we got solid 140fps except for the vger boss fight which went down to 80, and now its back at 110ish. This was because the armory room had lots of items, that were already there. Making them spawn later as much as I could helped.
About the balance, I understand, I tried my best to balance them but since I'm not a scripter there wasn't much I could do. On top of that its not much about damage in this case but what type of damage those weapons do, which somtimes cannot be changed otherwise the scripts could break. Since most enemies are robots, they have armor making some weapons useless in maps 3 forward, like the Stinger. Although that gun for example can be very useful in the stadium against aliens.
The maps also were made for several players in mind, taking into account the OP weapons also some npcs were very easy to kill with 3 players, so I buffed them a little bit more.
About oxygen its just a way to fight outside in space without much worry, but when the ships shields are down you might still get damaged, this was intentional but might end up changing it if its too annoying.
I read obve issue report. Polygons case, sven coop can handle maximum 320k polygons. I only happen fps drop in last map (a lot of entity + world mapping) other are fine to me.
Dear map creator,
Please don't take this the wrong way, but regarding the "FPS" issue, I really don't know where you got your so-called "tests" from to claim such high FPS. And no, my PC doesn’t have low FPS in all maps—it's specifically with yours, especially in the first part of the series where the FPS drop is the worst. I tested it with a friend, and we were getting between 8-25 FPS. In the rest of the maps in the series, the situation improved, even so, there was one or another area that was not working properly.". Therefore, I seriously doubt your claim that "NO ONE" had issues with this.
Another point is about the weapon. Yes, it is exactly as I said—I didn't change anything in my SC, nor did I add or remove anything. Please don't insist or suggest that I modified or altered anything related to the scripts, because that’s simply NOT TRUE.
As for the balance in the scripting part, I understand it’s not your area of expertise, but you need to be more aware when using these kinds of scripts. I’m sure they’re quite old and haven’t been updated, which leads to situations like in your series where the weapons lose their purpose, and it negatively affects the gameplay. I'm not just talking about the robots (although I am fully aware that they have armor, and I take that into consideration).
Finally, the issue with oxygen: what I’m trying to say is that it DOESN'T WORK. Shouldn’t it be functional when you leave the ship?
Please don’t take me for a fool or as a new player, because I’ve been playing this game for over 10 years, so let me make it clear. (I mean this in the sense that I know how to install a map, and when playing a map, you need to be aware of everything you have, use, or install in your SC.)
Please remember, I’m not saying this in a bad way or anything—it's simply feedback from an average player. Greetings from Argentina, and please don't take my comment the wrong way.
I want to ask 2 things for you…
1. Did you just played map in 5.25 version ?
2. Can i ask your PC specs ?
2 case Sven Co-op engine is changed 10 years ago… since 4.07 update, Sven Co-op Engine limit upgraded that reason there are high quality maps produced. So low end pc sometimes happen FPS drop in high quality map.
I have strong suspicions that you're a bot… Some of the things you're telling me don't really add up. Anyway, I'll explain just in case
. To respond to your first comment about 'Vaelastrasz,' let me put it simply: the more 'polys,' the lower the FPS (I know it's a more complex issue, but I'm simplifying it). Therefore, hitting the '320k' polygon limit would be absurd. What I'm saying is that it's possible to reduce it and improve performance. Keep in mind, for example, if you're running a public server, it could overload the processor, and several players might find it unplayable due to FPS drops on lower-end PCs xD. As for your other comment, I used version 5.26 to play the series. And no, I don’t have a super low-performance PC—I just want to clarify that my average FPS in Sven Co-op is between 160 and 60. Also, I want to speak up for those who don’t have a high-end PC. Not all of us have powerful, cutting-edge machines. A little empathy for the Latin American community would be appreciated; that’s all I ask.
"I find those votes to be quite misleading"
you mad bro?
There are no bots in this wiki, and she's not a bot as you can see in the video from this page.
Your report about the shotgun script crash is true, appreciated and was fixed today, no more crashing. It was an issue from the script's author.
The oxygen was fixed as well, now the items also respawn. Alongside a few other quality of life fixes in v1c.
As for the fps drops, the only places where that happened it was fixed, so no more lagging, you are the only one that is reporting that its everywhere. Either you have a very veeery low end pc (or worse, laptop, or much worse, a notebook), using high poly custom models, or using addons or plugins that may conflict and create unwanted lag, or any of the above combined… In that case, about reducing fps I cannot help you as it would mean deleting entire entities from the map. You might struggle then in the first and last maps because there are rooms full of weapons and ammo, and rendering that many items at once for an extremelly low end pc can for sure mean death. But in that case this map will not be the only one you have to worry about then.
Also I understand some players from argentina use a free government notebook, and if you are using that then you are in death row. Maybe it could work for half life or counter strike, but sven co-op is way more demanding and has higher requirements, there are lots of npcs, items, scripts, many times the map size, etc that those other games just dont have and even if you can run Sven on minimum, it means on some maps you will explode.
I don't have a cutting edge PC, I put it together in 2018, and with medium to low specs, and that was an upgrade. I've been playing sven with way less since 2004. The lowest i had was an integrated graphics with pentium 3. Sven would run at 30fps max, and I assume playing this map with that would probably get you 5-8fps in some places. If your case is something like this then your pc might be as old as 2005-2010, almost 15 years behind. This is not even asking for medium end graphics, neither VR or RTX, but to get laggy in sven you really must be using ancient hardware.