Richard Boderbot
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Richard Boderbot

Authors Der Krapfenmann, SicariusAMW, the hunter, Eula_Mapper, sven-viking, WaRgAsMo
Conversion author Garompa
Date of release v1 - November 4, 2024
Last update v3 rc2d - Jun 1, 2026
.bsp filename richard_boderbot, richard_boderbot2, richard_boderbot3, richard_boderbot4, richard_boderbot5

Description

After the events of vger-2:the-lost-sequel your team stole an enemy dropship and reached the Viking ship in orbit, now captured by VGer. But the ship suddenly warps into space, escaping with everyone inside.
You are stopped by VGer's forces and have landed on a nearby cargo vessel under attack.
Help your allies, follow the Viking ship and board it!! Either you retake control of the Viking or you will have to find a way to destroy it later…

Additional info

  • The first map is losable! Defend the cockpit!
  • Created as an unofficial sequel to vger-2:the-lost-sequel and richard-boderman-alternate maps
  • This is a big experimental project to create new Sven Co-op experiences combining different GoldSrc maps from different authors. The theme is space and robots with heavy inspiration in Unreal Tournament (RIP), like Deck 16 and Hyperblast.
  • A vast array of custom weapons from Unreal: Flak cannon, Biorifle, Redeemer, Razor, Stinger, Shockrifle, Sniper, Automag, Enforcers, Rocket Launcher, Pulsegun and much more
  • I have added dynamic music so playing with some music volume is recommended
  • The maps contain lots of weapon and monster scripts so its not recommended to be using weapon buy plugins or they may conflict.
  • Since I'm not a scripter and some of the scripts are old, from authors that are no longer around, one day they will probably break with a new Sven version. But they still work after 6 years so let's be hopeful. Otherwise the fix is easy, just replace the broken monsters or weapons with their default counterparts and remove them from the scripts. EZ
  • ⚠️ DIZZINESS WARNING ⚠️ The maps may give you dizziness, specially the last one. Because in SPACE there is no up or down! Things spin. If you are prone to be affected by this be warned.
  • Some of the maps have secrets. The first secret is insanely overpowered, but being curious might make you regret it. Can you find the Instagib?

Known bugs

  • While holding the Gunman Chronicles weapons (pulse pistol/sniper or gyro machinegun) if you pickup a minigun you will get stuck without being able to shoot or drop the weapon. Dying is the only course of action. This is due to scripts. Be careful.
  • Long plays may cause server overflows on last map (+-4hs of gameplay until reaching last map). Nothing we can do, this is the game's limitations.
  • In map 2, during the biohazard detected room where you have to shoot through an unbreakable glass with a gauss to unlock a door, the glass itself can be shot at and sprayed on. It can be trolled so other players can't see through. There is no fix for this. I have tried making it invisible but the decals show up the same.
  • Custom sprites for weapons often will get bugged and display wrong, but eventually get fixed on their own. This is random and happens on the first map load sometimes, and is a per player issue (not global). There is no fix currently as this has something to do with weapon indexing, precaches and complex things under the hood in the game engine. It might even happen to custom sprites on default weapons, not just scripted weapons
  • Some buttons on walls might be floating a bit, this is due to geometry errors on map compile (not my doing) so entities are not rendered if too close to the wall and become invisible. It looks a bit bad if you look too closely and are a nitpick but its ignorable and not gamebreaking

Additional credits

  • arasefiq._ for the Unreal shotgun script fixes to stop precache server crashes
  • Item inventory sprites by Acehigh
  • Xan Grunt by dunkelschwamm
  • xada for the things taken from his Zubben port
  • Gluongun, Ethereal, Plasmagun, redeemer, biorifle, beamsword, elites and quad barrel shotgun weapons scripts by Nero/Neyami
  • cursed e11 blaster (instagib) by cubemath
  • rocket launcher script by Gaftherman from Half Nuked port
  • c96 from INS2 weapon pack by KernCore, DNIO, R4to0 and Norman
  • monster electro (boderbot) script by takedeppo-50cal
  • Shockterial (shockrifle replacement), devastator (saw replacement) and drone shooter (hornetgun) weapon models by Ghost141991, Nekronaium and TEXHAPb!!!
  • UT2004 base script by R4to0 and Nero
  • UT2004 Shock rifle model by L0B0M4XH4CK
  • Spring_Benben (Leet Crew bodyguard model)
  • Viking testing facility skybox (Half-Life Alyx workshop skybox by [TR]-Emir)
  • Goob (dino fassn model)
  • Robo snarks by tuesday-s-avenger
  • Unreal weapons and items from Unreal Pack for HL by 3037
  • Unreal HD textures by the UTHD 3.0 team
  • Music by: Necto Ulin, Lonnie Maynard, Darkice, Lix, Extraterra, Terrabite, Arcanedreams, TMX, Mothership Loudspeakerz, Four Nines, raptorska
  • Starcraft Firebat garg replacement model, Nexon robogrunts and Adam 834N boss model ported by Tenko
  • Pulse rifle model from Unreal Tournament 99 by CS_PRO and georg_destroy
  • Combine magnum by Pereira
  • Wrench by Zzuby (https://gamebanana.com/mods/239040)
  • Traffic signal baton crowbar by Dakashi_Val (https://gamebanana.com/mods/462022)
  • Magnetic bomb tripmine by nobiax (https://gamebanana.com/mods/227927)
  • PSAR smg 9mmar by MTB-Animations and Nurglew (https://gamebanana.com/mods/179671)
  • Thunder Force crossbow by svcino (https://gamebanana.com/mods/462842)
  • Heavy Weapons robogrunt by Gauna ( map:blackmesa-training-simulation:resonance-cascade )
  • bts_rc_credits_alt.ogg by Föur-Nïnes, found in Black mesa Training Simulation: Resonance Cascade map ( blackmesa-training-simulation:resonance-cascade )
  • Buildable sentry script by Outerbeast (https://github.com/Outerbeast/Player-Sentry)
  • HD tfc sentry models by Alfa1337 (https://gamebanana.com/mods/238756)
  • Enhanced roach model by TEXAPb!!!
  • Mimic sentry (hyperblast turrets) by UMNICK

MAPS FEATURED

  • gg_ng_hyperblast by Der Krapfenmann
  • ze_deadspace_v2 by SicariusAMW
  • ze_doom_escape by ElectroMancer
  • dm_ng_deck16 by Der Krapfenmann
  • dm_stranded by the hunter
  • ze_space_station_chapter_ONE by Eula_Mapper
  • ze_space_station_chapter_TWO by Eula_Mapper
  • ze_space_station_chapter_03 by Eula_Mapper
  • stadium4 by sven-viking & Wargasmo
  • ma_quasar by Nexon

TESTERS

Changelog

Tags

2024 boss co-oprequired conversion defense difficulty:medium horde losable music secrets size:large space walkthrough

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