Richard Boderbot
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Richard Boderbot
| Authors | Der Krapfenmann, SicariusAMW, the hunter, Eula_Mapper, sven-viking, WaRgAsMo |
| Conversion author | Garompa |
| Date of release | v1 - November 4, 2024 |
| .bsp filename | richard_boderbot, richard_boderbot2, richard_boderbot3, richard_boderbot4, richard_boderbot5 |
Description
After the events of vger-2:the-lost-sequel your team stole an enemy dropship and reached the Viking ship in orbit, now captured by VGer. But the ship suddenly warps into space, escaping with everyone inside.
You are stopped by VGer's forces and have landed on a nearby cargo vessel under attack.
Help your allies, follow the Viking ship and board it!! Either you retake control of the Viking or you will have to find a way to destroy it later…
Additional info
- The first map is losable! Defend the cockpit!
- Created as an unofficial sequel to vger-2:the-lost-sequel and richard-boderman-alternate maps
- This is a big experimental project to create new Sven Co-op experiences combining different GoldSrc maps from different authors. The theme is space and robots with heavy inspiration in Unreal Tournament (RIP), like Deck 16 and Hyperblast.
- A vast array of custom weapons from Unreal: Flak cannon, Biorifle, Redeemer, Razor, Stinger, Shockrifle, Sniper, Automag, Enforcers, Rocket Launcher, Pulsegun
- I have added dynamic music so playing with some music volume is recommended
- The maps contain lots of weapon and monster scripts so its not recommended to be using weapon buy plugins or they may conflict.
- Since I'm not a scripter and some of the scripts are old, from authors that are no longer around, one day they will probably break with a new Sven version. But they still work after 6 years so let's be hopeful. Otherwise the fix is easy, just replace the broken monsters or weapons with their default counterparts and remove them from the scripts. EZ
- ⚠️ DIZZINESS WARNING ⚠️ The maps may give you dizziness, specially the last one. Because in SPACE there is no up or down! Things spin. If you are prone to be affected by this be warned.
- Some of the maps have secrets. The first secret is insanely overpowered, but the last the secret will make you regret it. Can you find the Instagib?
Known bugs
- While holding the Gunman Chronicles weapons (pulse pistol/sniper or gyro machinegun) if you pickup a minigun you will get stuck without being able to shoot or drop the weapon. Dying is the only course of action. This is due to scripts. Be careful.
- Long plays may cause server overflows on last map (+-3hs of gameplay until reaching last map). Nothing we can do, this is the game's limitations.
- Map 3 has 2 buttons that might become invisible by some magical reason. I have tried to fix this several times and sometimes they just do not render (but they work and are still there). These buttons are the ones that need the hacking tool item, so you will find they have a USE icon on top of them, so even if they are invisible for you just look out for the icon.
Additional credits
- arasefiq._ for the Unreal shotgun script fixes to stop precache server crashes
- Item inventory sprites by Acehigh
- Xan Grunt by dunkelschwamm
- xada for the things taken from his Zubben port
- Gluongun, Ethereal, Plasmagun, redeemer, biorifle, beamsword, elites and quad barrel shotgun weapons scripts by Nero/Neyami
- cursed e11 blaster (instagib) by cubemath
- rocket launcher script by Gaftherman from Half Nuked port
- c96 from INS2 weapon pack by KernCore, DNIO, R4to0 and Norman
- monster electro (boderbot) script by takedeppo-50cal
- Shockterial (shockrifle replacement), devastator (saw replacement) and drone shooter (hornetgun) weapon models by Ghost141991, Nekronaium and TEXHAPb!!!
- UT2004 base script by R4to0 and Nero
- UT2004 Shock rifle model by L0B0M4XH4CK
- Spring_Benben (Leet Crew bodyguard model)
- Viking testing facility skybox (Half-Life Alyx workshop skybox by [TR]-Emir)
- Goob (dino fassn model)
- Robo snarks by tuesday-s-avenger
- Unreal weapons and items from Unreal Pack for HL by 3037
- Unreal HD textures by the UTHD 3.0 team
- Music by: Necto Ulin, Lonnie Maynard, Darkice, Lix, Extraterra, Terrabite, Arcanedreams, TMX, Mothership Loudspeakerz, Four Nines, raptorska
- Starcraft Firebat garg replacement model, Nexon robogrunts and Adam 834N boss model ported by Tenko
- Pulse rifle model from Unreal Tournament 99 by CS_PRO and georg_destroy
MAPS FEATURED
- gg_ng_hyperblast by Der Krapfenmann
- ze_deadspace_v2 by SicariusAMW
- ze_doom_escape by ElectroMancer
- dm_ng_deck16 by Der Krapfenmann
- dm_stranded by the hunter
- ze_space_station_chapter_ONE by Eula_Mapper
- ze_space_station_chapter_TWO by Eula_Mapper
- ze_space_station_chapter_03 by Eula_Mapper
- stadium4 by sven-viking & Wargasmo
- ma_quasar by Nexon
TESTERS
- m550
- vaelastrasz
- poison-tester
- meryilla
- Four Nines
- fedgit
Changelog
Tags
Rate this map
3.5 / 5 (30 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
There are over 1618 maps for Sven Co-op! Here are a few:
page revision: 58, last edited: 17 Nov 2025 21:52





















Good map, but a short ending, ultra hard map, the map is okay.Even with multiple players, it’s very hard to play.
I really enjoyed many elements of this series: many new weapons, enemies, and a diverse set of maps, sometimes with impressive scenes.
In the end however, I found it was a bit too much: the gameplay is not diverse at all as it involves shooting enemies with way too much HP way too many times, there are so many weapons we don't know which one to use (which is made worse by the fact we respawn without the weapons, we have to pick them up), and vger's voice alongside the constant noise from combats, voice-over and music soon becomes overwhelming. Overall it was a very repetitive experience that dragged on for too long, though the map on which the last part of the series is based on brings a refreshing change and is visually impressive.
I wouldn't recommend playing the whole series with friends, maybe just the first and the last. I suppose it can be a good fit with a lot of players on a public server though.
Excellent work, it really got me back in the past when I was playing Unreal Tournament. The goals and the way to defend the ship in the first map is amazing, with some very fun enemies to fight. The graphics, sprites, sky boxes and models are amazing too. This is it for the first map.
However, the rest is not so good, long corridors, many weapons that finally are not so useful. The spawns are sometimes too far and the miss of armor doesn't help to fight all the enemies with too many HP.
It's a shame, because the main idea is good, but many points need balancing.
Gran espacio y con muchos enemigos. Todo a excepción del final me encantó, excelente para stremear con mucha gente, entra a mi lista de mapas favoritos<3
the gunman chronicles sniper doesnt show up in the hud and it probably conflicts with an existing weapon
The sniper is the pistol. It transforms when you pick up the sniper parts. So it stays as the pistol in the hud. If the gunman pistol is not there then any conflicts could be from any plugins from the server.
oh whoop my bad then, i forgot thats gunman's thing
This is quite an advancement in the length of play per map! Awesome weapons and robots to fight against. Very cool campaign to play with others. Just fantastic map series. One time the key on level 2 wouldnt work for me but someone else used it. Was fun to figure out. Server also started lagging on level 2 :D
Some of the puzzles to get into the next areas got kind of confusing. Will replay it with some friends. Got to the fourth part. Very nice selection of weapons and great variety of enemies. Good atmosphere too.
all the good elements of a sven map
- enemy spam
- absolute no guidance or signage to where to go or what to do
- all enemies are named after random people
- massive amounts of fps drop
- massive amounts of enemies regardless of player count
- ported assets from here, there and everywhere
- weapons that range from useless to incredibly overpowered.. no balance at all
however.
it is a fun map.. and it does just throw you right into combat.. once you have a general idea of whats going on and work out where you've to go..
but damn could you at very minimum put all the content for the map into a folder named after the map? 69 folders
I could try reducing fps loss a bit more by removing or merging items, although that would destroy the detail :(
I did put all the custom assets into one folder (scmod/boderbot/), but only the ones that don't exist anywhere else. As for the assets from other maps, they are in their original folders and thats why there are a ton more folders. This is packed like this on purpose to reduce HDD space in your sven folder. So instead of adding 400mb+ extra on your drive, if you already have the other maps it would be perhaps 200 ;)
As for the rest of the points, I'll try adding more hints of where to go, reduce enemy health, and buff some of the more useless weapons.
DAMN BRO YOU REALLY COOKED HERE! :fire: i played it solo, this was very fun and epic, except for the part that i died 31 times trying to kill a non moving mech tank surrounded by 200 robots and turrets, everything else was good. (except for the epoly optimization in some parts like the first and last map)
negga with a rocket launcher
Overdose of epicness
Thanks for including my music btw, it's a very nice for me :3