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Richard Boderman
Author | Aurora, JPolito, Puchi, hydeph |
Date of release | v1.2 - December 24, 2008 (SC 4.0B) v1.1 - July 20, 2006 v1.0 - April 1, 2006 |
.bsp filename | richard_boderman |
Description
This map is based on the April Fools prank that occurred in 2005, where Richard Boderman took over Svencoop. It was first made by Aurora on April 1st 2005, then given to hydeph who did not succeed in finishing the map, then given to JPolito to finish. During the time it took to release, it was given to Puchi to fix several strange errors and problems.
This map should have been released around April 1st, 2006, however Aurora and JPolito decided to make massive changes to the map, which ended with a much better looking and a much better running finished product.
The goal of the map is for the players to defeat the army of Richard Boderman. The army consists of members who were active during the time of the Svencoop takeover. The players are given allies to help them fight, however, the allies definitely can not fight off the overwhelming strength of the Boderman army on their own.
The players will have to raid two caverns in the center rock formation where major members and developers of Svencoop are being held captive. These members can be freed in order to help fight the Boderman army.
There is also a radio-controlled huey helicopter which may circle the cliffsides. It is landed at a red target at the bottom of one side of the pit. To activate it, press the red button on the timer across from the landing pad. Players may use a combination of the minigun which respawns nearby and their own weapons to help obliterate the enemy soldiers on the inner and outer cliffsides.
In order to activate the final boss sequence, the players must defeat 270 monsters. This usually takes around fifteen minutes.
Defeat the army of Richard Boderman and take back SvenCoop!
Additional info
- SC5.0 all issues seem to be eliminated, except for one that persists. The SFX for the huey helicopter's rotors plays once instead of looping. This cannot be fixed through ripent due to the sound being directly embedded into the map or so it seems.
- The map currently produces lag which can be eliminated by killing off some of the excess monsters while playing. This lag is fixed in Sven Co-op 4.0B.
- The end boss has been changed for Sven Co-op 4.0B.
Additional credits
N/A
Changelog
N/A
Tags
Rate this map
4.2 / 5 (17 votes)
Reviews
9.5 / 10 by GrandmasterJ View »
9.3 / 10 by dunkelschwamm View »
7.1 / 10 by RNG View »
9.8 / 10 by Sodagod View »
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
Right, forever forgot to bump this page. I have added the community edited version that includes the community member NPC model pack (unique models for each character) with other goodies and a couple of fixes/updates for today's SC5.0+. Map plays the same but could be a bit more fun, and if not, at least a breath of fresh air on it.
We need MegaBoderman
Alas, Richard…we hardly knew ye.
Great map!
Easy way to defeat boderman; stay on a ladder and wait for him to get above you. Then you can hurt him, but he cannot hurt you.
Never heard of him. I read the text above and I still don't know who he is/was. OK he took over Svencoop during April the 1st and it was only a Joke. Is he a Developer from Valve? Some guy who spammed the Message Boards during that time? An Actor of some Movie or TV series?
I think I need to know that in order to understand why it was funny that he took over Svencoop.
http://www.svencoop.com/archive/news-archive-3-2005.php
Read the lower post first, them the upper. It's probably the most elaborate April Fools joke ever conceived by the development team.
Thx… So he is or was a friend of Sven and not anyone special - if he is a real person and not a fantasy guy.
Had so much fun playing this map earlier. The ending had everyone in stitches.