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SA13

Author | Theunicgold |
Date of release | Final - June 2007 |
.bsp filename | SA13_1 (+16 maps) |
Description
Mercenary groups from all over are converging on a mysterious island at a very particular place, where bio-terrorists have joined forces with local secret military bases to create a toxin using Xen alien DNA that turns people into mutants! These thugs are bound to arm their SA13 missiles with it to transform the entire world. The reason why is unknown, but some dark ancient cult and the recent discovery of an old sarcophagus in the island's ruins must be related.
The Sven Co-op Institute must deploy their forces and ravage the island. You, the Sven Co-op team, must infiltrate past the enemy lines to sabotage the SA13 missiles and find the source of the problem to stop this madness! HQ will contact you via radio, and will send reinforcements when possible. The air assault will be under orders from Captain The Unic Gold Archangel, to assist after the sabotage is successful.
Dismissed!
In this massive, challenging 17 map series, the team has to eliminate all of the human and alien enemies. The opposition has prepared many bases throughout the maps to improve their attack capabilities.
Additional info
SA13 has now been updated by the community to deliver a more fair, balanced and bugfixed version. (SA13 Garompa's remaster) Now the mappack is at least playable and hopefully enjoyable!
SA13 is made with high resolution custom textures, sounds, models and skins, as well as custom sprites.
This mapping project began back in 2006.
Rcbot waypoints provided.
Visit http://theunicgold.free.fr for more screenshots.
Additional credits
- Theunicgold - (textures, models, skins, sounds, sprites)
- Outerbeast, AlexCorruptor (Playtesters for Garompa's remaster)
- Garompa - (Garompa's remaster)
- Litude - BSP texture remover (https://github.com/Litude/BSPTexRM)
- Keiki Kobayashi and the Project ACES team (gunship.ogg - Ace Combat Dogfight OST https://www.youtube.com/watch?v=iUUchxqHIpM)
Changelog
Garompa's edit and fix (remaster):
Original:
Tags
Rate this map
2.4 / 5 (11 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
By the way, can you find the name of the song on thegunship.ogg file, I need to know what the song is
The song is pretty good, I enjoyed listening to it
But please give me the name of this song
Added it to the credits list
Please redownload for both client and servers since solving this problem creates a mismatch error. Maps have been updated to solve the embedded textures problems. From now on, no map will have this problem any longer.
SA13 and Last Unic are the only ones that have been touched like this since they were a very special case from the same author, and we didn't have the tools back then when I released these to solve the issue (never thought we would ever have them).
It seems like map author has a bad case of schizophrenia.. First level made me sick..
Updated with a new version. Small changes but quality of life changes at least. Mainly reduced filesizes, fixed .res files and renamed maps for a non-confusing playthrough, by request.
The two buttons for level change at the end of sa13ecolo don't work. Can't proceed to the next map and no way of knowing which map comes next.
Level change does work, just tested.
The first and second image need to be renamed such that they are swapped.
Appreciate if an admin made the change!
Edit: Thanks admin for clearing this up
Despite whatever I said before and all the bad critics from people towards this mappack, I realised this had some wasted potential and decided to remedy that.
So I put myself to work, and finally released a remastered ripented version that fixes all bugs and uglyness from these maps. Added tons of stuff, even a story and a most needed final boss. Things make sense now and work well…so far. Maps are at the very least playable, and hopefully enjoyable to some. Out of bounds issues are prone to happen sometimes if people try to use cheats or hook plugins and such, but maps are not broken by them as far as testing went.
I hope servers now will host this someday, so cheers!
Thanks !
I think were called walkthrough it is used the series directly follow the game if we can end map not the fun map. also rcbot must be provided player bots using waypoint file.
What?
as i said again this is just a walkthrough its not a fun map. also then i was the kid i play SC using rcbot then i found discovered about waypoint file you can add tag as rcbot must be provided.
I updated this so that it doesn't overwrite default game files and only includes what's required to play through the maps. There's still a ton to clean up but it's safe to install now.
Barely played the first map, one the weirdest I have ever played lol.
I can confirm the first map crashes when you approach a door at the end of a ladder near the end of the map. I do not know if this is a changelevel, or a model error. Most probably a model error since the repack is also using all the ugly model replacements that might be very broken.
During gameplay I can hear an alien grunt near that section but I never see it. My guess is the alien grunt model is crashing the game.
I dont even know if the "buttons you have to find" as the text ingame says, actually work, since I could find at least 2 extra map changes.
Now to rant about the map quality:
Architecture: 2/10
Custom enemies: 0/10 (ugly! and broken!)
custom weapons: 0/10 (same!)
Gameplay (enemy positioning, custom brush turrets, etc): 5/10 (meh)
Bugs: Yes (crash prone!)
not gonna bother testing the rest. I believe I did once, and my comment here in the past says everything there needs to be said.
The repacked original version doesn't replace default files, and sa13 isn't crashing at the spot you describe. I'm sure your remaster has fewer bugs, but why shit on other people's work like this? The original maps play fine. The buggy weirdness of it all is funny.
nevermind… this is not worth even downloading
Un travail rare et appreciable pour cette serie/pack de 17 maps etonnantes et d'une creativite sans pareillle.
Nous aimons : les textures tres belles; les sons ; les skins/modeles; les astuces et caches/chemins secrets; les enchainements des maps; la creativite; la difficultee; la compatibilite avec SwenCoop actuel.
Nous aimons moins : les ways points parfois inacessibles pour les bots; la difficulte pour certaines maps ; quelques erreurs mineurs.