Secret Task
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Secret Task
Author | Ice Box |
Date of release | March 28, 2010 |
.bsp filenames | sc_tl_secrettask_new1a, sc_tl_secrettask_1b, sc_tl_secrettask_1c, sc_tl_secrettask_1d, (old: sc_tl_secrettask_1a) |
Description
The author did not leave a map description. But this is what can be understood:
Secret Task is the name of the mission the players are sent to. They must infiltrate a Japanese base because of reasons.
Additional info
The map series is unfinished. A "To be continued" text appears at the end.
The first map has a remake included. Servers should ignore the old version of the map (sc_tl_secrettask_1a.bsp) and use sc_tl_secrettask_new1a.bsp instead
Additional credits
- Garompa (Garompa's edit and fix)
Changelog
Garompa's edit and fix:
Tags
Rate this map
1.6 / 5 (5 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
There are over 1580 maps for Sven Co-op! Here are a few:
page revision: 24, last edited: 13 Mar 2022 16:28
Played the series. It seems its unfinished, released "as is".
The last map "1e" is missing, probably never released.
But maps have minimal problems. Mainly entity problems that can be easily fixed. Except for the second map.
First map plays well and works fine.
Second map is missing a keycard or a button event for opening the armory door, so map is stuck there. Even if that is triggered, the teleports to other secret sections needed to finish the map don't exist. Plus a frozen flag model instead of being animated, plus a flying model as well. This one is broken beyond repair.
Third and fourth map are 1000hp grunt fests, with an 80.000 hp boss and an abrupt ending. These maps have broken entity classes. There are friendly grunts that are enemy grunts at the same time, class names are displaynames and there are so many and respawn so fast that it becomes unplayable unless you have 32 players on the map. Even then its quite a challenge to pass it.
I have taken the task of fixing these maps as best as I could. I have tested and replayed the maps and now seem to be in working order. Please refer to the changelogs to see what changed, I hope they are now enjoyable and playable for all standard servers.
Cool, thx!
thank you very much :)