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Scientist Run
Author | Hezus |
Date of release | Final - September 18, 2002 |
.bsp filename | scirun |
Description
You were working on your project together with other scientists. But today your work will be done. Today you will complete the research on the HypoShacker.
This device can track meteors in space. Let`s hope that those guys in Anomimal Materials do not use all the power today. The day started bad. You had trouble with your wife and the dog chewed on your shoes. And now you stand waiting in front of the elevator. After pressing a few buttons nothing happens. Seems it is jammed. After calling Otis, who tried to fix the elevator by hitting on the keypad which resulted in a complete elevator failure, you are now waiting on the handyman to come and fix that damn elevator so you can finally complete your greatest invention..
Suddenly the lights start flickering.. Then you hear strange sounds..
Additional info
History
Scientist Run is one of my old maps that I first threw into the basket because I thought it was nothing compared to my new maps. Tho the map was 98% finished then, so I started patching it up with the skills in architecture I have now. And it resulted in a nice map that has the quality of the newer Svencoop maps. Originally, Scientist Run was the bonus map that someone could win when he/she found the code in the SvenCoop Hazard Course Beta 2. It was Freaking Neo who won the map back then when I remember it well..
The map itself
It contains everything what is asked from the modern SvenCoop map :
Action, Gameplay, Story, Puzzles, Co-op play and fine architecture.
The gameplay
There are some nice sequences and monster placements. And I guess the map is difficult enough to be played with a few people. (5 deaths on Singleplayer) It offers some Half-life like puzzles. To get trough the door to escape you must shut down a few systems that are of course all guarded by aliens or/and soldiers. To gain access to the system you must shut down another system that opens the door to it. Like in Blast Pit (HL) or Pit Worms Nest (Op4). You do not have to walk long ways to get to the action because you mostly will be placed in the center of an area.
Architecture
My first map that got a real credit for architecture is Central Assault. Expect same styled rooms in Scientist Run.
Co-op play
As you being a scientist you will face more enemies you can handle at once so Co-op play is needed to beat the monsters before they beat you. Certain areas have low resources on health and armor so you will need to heal each other or be very careful. This is not a map for suicide runs. You will NOT need 2 players to finish the map. But of course its more fun with 2 ;)
Additional credits
- I'm not responsible for any damage, loss of anything to your body or computer.
- You are NOT allowed to copy things out of my map WITHOUT my permission.
- (PC) Magazines are allowed to copy my maps on their CD only with all files attached in this zip. (a notify from the Magazine would be nice.. hehe )
Changelog
Original:
Tags
Rate this map
2.5 / 5 (2 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
The elevator says it is non-functional and the other door on the other side does not open. The scientist and Otis don't open any of the doors and you start with no weapon to break the glass. The glass isn't breakable either.
Edit: the door is breakable but there are no weapons to break it down.
For some reason the trigger_multiple in front of the elevator doors is triggering itself as well as the game_text, and the game_text is also triggering itself and the trigger: causing a loop which crashes the game.
Also: the scientist that is supposed to walk to the retinal scanner isn't moving, thus making progress impossible.
I have fixed this using Ripent if anyone could upload it. :3
you yourself can upload it and edit the page to add the link after that :)
I dont know how do you expect anyone else to upload something that you made and its on your computer….
what's the problem, did anyone could fix map without crashed.
I just did. Uploaded fix to stop the game crashing on this map. Triggers triggering themselves crash the game nowadays, but some years back it didn't. Map works as intended