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Secretcity 2
Author | Turrican |
Date of release | Final - August 23, 2004 |
.bsp filename | secretcity2 |
Description
- Original description
If you played the first SecretCity, you should know what this is like. It's a fun map where players can just explore the map, complete puzzles, and find secrets. Contains a lot more secrets and puzzles, and is much bigger in comparison to the first SecretCity.
- Garompa's remaster description:
Turrican has explained that they used a ship fueled with redmetal (a strange red colored iron that seems to have life of its own) to reach places never reached before by mankind and find Cryokeen. But the entire city jumped with it in pieces to somewhere unknown, where laws of physics, space and time don't work the same way. And worse is that now they are being hunted by something.
Your mission is to find Turrican and help him fix this disaster before its too late.
Additional info
- Original info:
Turrican reached the entity limit and can not add anything more to the map.
Contains no real ending, but there's plenty of secrets and puzzles to keep players occupied.
Preceded by SecretCity, but does not continue where it left off. Followed by SecretCity 3.
- Garompa's remaster info:
Did you know that the secret city series evolved to include a story and map endings? (or at least a vague idea from the author) which were reflected only on secret city keen and fracture maps? Before the author just up and left that is.
Well, now you know.
This new version of the map is ripented, so there is no version mismatch, and includes a map ending, objectives and a storyline.
The map is kept separate from the rest as intended by the mapper, so to play the entire "secret city campaign" you will have to play them in the next order:
secretcity > secretcity2 > secretcity3 > secretcity4beta > secretcity5beta > secretcity6b6 > secretcitykeen_beta > secretcitykeen_2_alpha > die > fracb1 >
die and fracb1 are actually also part of the secretcity series story.
The last map that goes after fracb1 (redworld.bsp) was never released, the rmf was lost, but an alpha version existed once in private hands and thanks to that a placeholder map now takes its place trying to recreate at least the last part of the adventure to give it closure.
NOTE: miseryb6 and resistance also have something to do with secret city (since redmetal and shadow people appear), but nothing is officially known about those being connected to it and so were decided to be kept separate from this "campaign" but nodded at as some past adventures.
Additional credits
- Slidje - (ideas, support, server hosting, etc.)
- Burnout64 - (ideas, map compiling, etc.)
- Beastate - (saved the original SecretCity from being lost forever)
- Garompa (Garompa's remaster, models)
- SnappyCrunch (Garompa's remaster teleporter model)
- Outerbeast (Garompa's remaster testing)
- AlexCorruptor (Garompa's remaster testing)
- SV BOY (Garompa's remaster testing)
See the included secretcity2.txt for more detailed credits (in original version).
Changelog
Garompa's remaster:
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4 / 5 (4 votes)
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Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
Me : Im goona be popular?
Magic 8-BALL : Geogre Benson
5.1\5
EDIT: added walkthrough on video caption
Have a nice day!
when i host this it crashes can you help it says…
Host_Error: PF_precache_model_I: Model 'sprites/xenobeam.spr' failed to precache because the item count is over the 512 limit.
Reduce the number of brush models and/or regular models in the map to correct this.