Secretcity 2
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Secretcity 2
| Author | Turrican |
| Date of release | Final - August 23, 2004 |
| .bsp filename | secretcity2 |
Description
If you played the first SecretCity, you should know what this is like. It's a fun map where players can just explore the map, complete puzzles, and find secrets. Contains a lot more secrets and puzzles, and is much bigger in comparison to the first SecretCity.
Additional info
Turrican reached the entity limit and can not add anything more to the map.
Contains no real ending, but there's plenty of secrets and puzzles to keep players occupied.
Preceded by SecretCity, but does not continue where it left off. Followed by SecretCity 3.
- The secretcity series were originally made to be fun, lobby maps with no end, but they birthed an infamous saga of its own with its unique atmosphere and gameplay. So, decades later the community made a server-ready walkthrough playable version with tons of bugfixes. You can find the updated remastered version here: SecretCity Saga Remastered
Additional credits
- Slidje - (ideas, support, server hosting, etc.)
- Burnout64 - (ideas, map compiling, etc.)
- Beastate - (saved the original SecretCity from being lost forever)
See the included secretcity2.txt for more detailed credits.
Tags
Rate this map
4 / 5 (5 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
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page revision: 71, last edited: 02 Feb 2026 01:40



















I was just kidding! I already know who it is!
I’m slowly playing through the Secret City Remastered series, and today it was time for map 2. I thought it would be on the same level as the first one, but it turned out to be much harder… mazes, curved jumps (which I’m not very good at), platform jumping… really challenging!
I’d love to meet the person who created all of this and also tell them they have great taste in music! =)
turrican's wife
when i host this it crashes can you help it says…
Host_Error: PF_precache_model_I: Model 'sprites/xenobeam.spr' failed to precache because the item count is over the 512 limit.
Reduce the number of brush models and/or regular models in the map to correct this.