Secret City Keen
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Secret City Keen
| Author | Turrican, Keen |
| Date of release | Beta - April 4, 2008 |
| .bsp filename | secretcitykeen_beta |
Description
Part 1 of a multi-part map series based loosely around the events of SecretCity 3. You and your teammates are exploring a seemingly abandoned complex. Although this map retains the SecretCity name and involves puzzles, it plays differently than normal SecretCity maps and has an ending.
Additional info
A minimum of 2 players is required to complete the puzzles.
Sequels are planned and already in the works. The final version of SecretyCityKeen will target part 2 of the series as its next map.
- The secretcity series were originally made to be fun, lobby maps with no end, but they birthed an infamous saga of its own with its unique atmosphere and gameplay. So, decades later the community made a server-ready walkthrough playable version with tons of bugfixes. You can find the updated remastered version here: SecretCity Saga Remastered
Additional credits
- Slidje
- Vorinc
- Burnout64
- Adam W. Stiles - (skybox)
Tags
Rate this map
2.7 / 5 (13 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
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page revision: 68, last edited: 15 Feb 2026 13:03









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I really enjoyed exploring the map. Every discovery was both fun and raised the question: “What do I do now?” The parts marked with “?” were, let’s say, a bit strange for my taste, and I’m not exactly conservative. There are a few points I’d like to highlight:
- On the right side of the initial staircase, near the "Daedalus Lab", it seems that the railing support acts like a button. I’m not sure if it actually does anything.
- Still in that same area, if you go up the stairs, pass through the door, and turn left in the corridor, there’s a hidden area with nothing inside. Maybe I missed something that was supposed to be done there?
Finally, I’d like to make a suggestion: the map is marked as coop, but the only part that actually seems to require cooperation is at the very end, to open the final door. Would it be possible to add a delay to the button so that solo players can also complete the map?
That said, I’ll definitely be playing more maps from the KeenVerse and the Secret City series!
This is by far my most favorite SecretCity map. The architecture is epic, the plot behind what Daedalus Labs was doing with redmetal is mysterious and awesome, and the different themed areas were really intriguing to play through.
Hopefully some day Turrican will expand on the redmetal story. It's a fantastic plot device.
Just played this map for the first time. How can I sum it up?
Graphically, it's astonishing. I'm surprised this level of architecture hasn't exceeded engine boundaries. The attention to detail is beyond belief!
It's also quite challenging finding some of the secrets. They could be anywhere, often with little signal as to where they are — true secretcity spirit there.
However, I'm not sure how much of the map I missed. It only took me 25 minutes to get to the "end" after you use the key card. Is there more to this map? I also only found 3 super secret triggers.
Having said that, I'm looking forward to playing this again tomorrow hoping to find more. I'm also looking forward to the next map.
Good work :)
Thanks,
Adam Reece.
Just played this again.
I found a few more secrets than I did the first time, but I'm still thinking that there isn't quite enough on this map to keep playing it over.
I did find the 6 super duper secret triggers, but only found that they open a place that you can already get to without them. Also I lol'd at what happens when you find the 4 question mark buttons.
I'm still looking forward to the next map though :)
Thanks,
Adam Reece.
cool :D end is super xD doors and cards and violet world :)