Shephard's Adventures
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Shephard's Adventures
Author | noSICK |
Original mod release | 11 September, 2011 |
Date of release | 16 August, 2020 |
Last update | v1.1 - 15 October, 2020 |
.bsp filename | shadv_c0m1a (+ 3 more) |
Description
A short map series featuring Adrian Shephard and his adventures throughout Black Mesa with elements of classic level design.
Additional info
- The maps have been adapted for multiplayer by an increased number of enemies and enemy spawns and minor puzzles that require some exploration. This is to make the maps slightly more challenging and lengthy for a more enriched experience.
- Maps features AntiRush support that is optional, and is disabled by default. To enable AntiRush, open shadv.as and go to Line 10 - change this to "true".
const bool blAntiRushEnabled = false;
Known Issues
The original maps have been left unfinished, so there are remnants of misaligned or incorrect orientation of textures that at the moment can only be fixed via recompiling or obtaining the source files
Additional credits
Sven Co-op Conversion by Outerbeast
Special thanks to:
- Neo for nightvision script
- AlexCorruptor for playtesting
Changelog
Tags
Rate this map
2.7 / 5 (6 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
There are over 1594 maps for Sven Co-op! Here are a few:
page revision: 88, last edited: 30 Apr 2023 07:26
If the server disable Cubemath's anti-rush.
The map always get stuck in this place :
https://i.imgur.com/1W83rm2.png
pls fix.
Pretty good mission. The first map having no firearms is quite a challenge.
The only annoyance is that almost every door will instantly kill you if it closes at the moment you're going through it.
Thanks,
Adam Reece.
Yeah, sorry about that. All the doors have mortal crush damage to prevent trolls blocking doorways and stalling the game.
If you want to disable it, you can delete the entire MapStart block in shadv.as. Looking back I should have added an easy toggle for this.
use bspguy to rework map