Shift-Two
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Shift-Two
| Author | Loulimi |
| Date of release | Final - April 3, 2011 |
| .bsp filename | shift2_1, shift2_2 |
Description
You play as Otis, the overweight security guard.
You survive the Black-Mesa incident and must escape with your colleagues.
You’ll need to find somebody to help repair the tram though!
"It is my first mod, Shift-Two. In this mod, you are Otis, the fat security man. You survive at the Black-Mesa incident and you must run away Black Mesa facility with your colleaugues for save your life." - Loulimi
Additional info
This is a conversion made very quickly. Hopefully the remake of this mod is will be also made for Sven Co-op since that author has done other sven maps!
Additional credits
- Reuniclus (testing and fixing)
- Outerbeast (testing and reporting)
- Garompa (conversion)
- Starlight-Dash (bug reporting)
Changelog
Tags
Rate this map
3 / 5 (8 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
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page revision: 27, last edited: 20 Oct 2025 18:42













I testing alone and found something need fix it:
shift2_1
- Remove model *327 and *201 which is make elevator door close. This make softlock map if noone forward or use suicide on purpose or AFK in mid-time.
- After finish cutscene collapsed area elevator and wake up, model *247 and *248 (elevator door) should be re-open in 10-20 seconds later (If map have survival support or plugin) [This is what I think if player delay or take time to go out elevator too long until someone touch model *265 and everyone got teleport here to start fighting]
- People can press button elevator outside of elevator model *104 (noone inside elevator) without press moving elevator access room on (model *160) => This is make stuck something | => Suggest add 2 models func_button outside of elevator (bottom floor and top floor). Make 2 new models include model *104 locked press button (total 3 func_button start lock until someone press elevator access room model *160 and add time delay 1-3 seconds (after finish elevator door opened clearly) | Be sure 3 buttons active same time if someone press 1 of 3 buttons and start elevator moving until elevator stop moving and finish open door (3 buttons can re-press again)
- Don't know why monster_headcrab attack when go inside elevator before press button to move up. Headcrab got stuck idle and didn't attack player when elevator (*103) moving up 1st time. Is it good and make headcrab attack during elevator moving by remove scripted_sequence + classname monster_headcrab and rechange use classname squadmaker (monster_headcrab and monster count 1)?
- Also barn_wave inside train (*81), barney disappear and train moving after touch *73. Do you can fix about appear this barney and didnt stuck by train moving exit?
- I think it's no need neccessary trigger_teleport here before go level change (model *57 include porte222fx)
shift2_2
gina model got panic and enemy start fight to gina model when everyone player got teleport. When press keyboard (*74) to open volet1 (model *75), gina model moving and jump wrong location and disappear without jump into portal. => Must fix and change shifttwo7_startents (monster_alien_controller and monster_alien_slave/squadmaker) appear when gate window (model *75) start open 1st time.
Thanks I went ahead and attempted a fix on all of this. Hopefully the elevator works fine now, otherwise I'll make it more complex.
As for the teleport porte222, that is absolutely necessary because there is a bug right there softlocking the map, there is an invisible wall that can't be removed, so I added a portal to get to the other side of the door. A bit of a nonsense but an ingame excuse to fix it
Well there 2 issue important in shift2_1 (shift2_2 didnt see anymore)
- After take gun in security camera (*246), go back to elevator but elevator door didnt open (outside open but inside didnt open *249 and *250). Not like v1d before.
- Elevator door (2 buttons *240 and 1 button *104) still unlock (can press) without "go Elevator Access room and press *160" => Forgot add link with elevatorms and mp1 (there is multi_manager or func_button) or multisource problem (I'm not sure for it) but need go Elevator Access room 1st then go elevator to allow use button elevator.
(Suggest other) scientist2 at start game will be stuck at door (can't open again) when door close porte3 (*206, *207, *208, *209) and npc move inside while door closing without knowing it => Keep this door + glass door (all 4 model) stay open
(Optional) barn wave still disappear in train (*81) after fix and play v1e so I just ignore this as well. It's up to you.
Great, thanks, all of this should now be fixed
Overall the map is okay.
It's just a pity that the place (for elevator collapsed) or too many players got death after everyone got teleport are too difficult to fix and setup for survival mode of this map. So keep stay survival disabled by default as well.
monster_headcrab for elevator (*103) could be change class monster_headcrab to class squadmaker. Because headcrab attack early and falling outside of elevator (didnt get into elevator). [It's up to you to fix that or no due map is okay]
Im sure this is.. new version of bspguy or New bspguy issue.
1. Revolver / MP5 are disappear when you change weapon.
2. M4a1 "idle" animation something broken may need to check that.
3. First map yap.. really unplayable.
Issue 1 is very serious. Thank you !
https://youtu.be/YaYgjX8qZDI
fixed