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Skylined
Author | Pinapoke |
Date of release | Final - 14.11.2004 |
.bsp filename | skylined |
Description
Welcome to New York, men. You've been called in to find a team we lost a few days ago.
They drove their vehicle to the garage of their target destination, and wasn't heard from after that. You must find the team, and bring them back to head quarters for de-briefing. You'll be picked up at the roof of the structure.
Keep in mind the previous actions of the militia in the building and their in-humane ways. They will do everything it takes to try and stop you. As such, you must eliminate each of them in your area before moving on for your own safety. Leave no wounded, take no prisoners.
You're supplied with our standards, but we've decided you may need some more things. You've been given medical kits, and alien devices that we have deemed useful. In the past your team has somehow posed the need for a wrench, so you have a few of those too.
Additional info
- Silenced glock by Valve, modified by Pinapoke.
- Shotgun replacement by Quad, using a modified skin by Gearbox
- Sniper Rifle replacement by Black Panther, hands and hand animation by Felix. Hands placed on the gun itself by Jstanf35
- Sentry Replacement by Valve, modified by Quad and Pinapoke
- Various models from Opposing Force or PS2 Half Life or something.
- The original building you play in was made by Lee with heavy modifications by Pinapoke.
- Really recommended you don't change anything.
Additional credits
- Tunac (bug reporting)
- Tronald (bug reporting)
- Sparks (bug reporting)
- Garompa (ripent fix)
Changelog
Tags
Rate this map
3 / 5 (2 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
*spoiler*
Ok, so there's a small, round, player-sized hole in the side of an elevator shaft that you have to "enter" by falling over it at a very specific velocity after jumping sideways off a very, very long ladder - needless to say, on the *MANY* times i attempted it, death and a resultant long frustrating journey was the result. This spoils an otherwise fun map. Yes - I know I'm rubbish at jumping, but it seemed needlessly hard! Maybe ping or something doesn't help - it worked passibly well on LAN server but was nearly impossible on a 180mS latency internet server…
Apart from that, a fairly fun grunt-blasting, hi-rise simple linear mission!
There were useful grapple textures in evidence - the grapple must be hidden somewhere… finding it would make the rope climb and elevator-shaft-of-death simple and death-free..
Added tag "city"