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Space2
Author | Richman |
Date of release | Final - ~2009 |
.bsp filename | sc_space2 |
Description
This map takes place on a space station orbiting a planet. A minimum of 2 players are required to complete the objectives. Use your wits (and weapons) to secure the station and ascend!!!
Generally, I wouldn't recommend more than 4 players as the space could get cramped.
NOTE: I, Ratman, am not the author. I downloaded this from a server years ago and felt that it was too good to keep for myself. A Google search returns a single forum thread on a German site in 2009 indicating the author to be Richman. It appears that this was intended to be part of a multi-map campaign, but the other parts were never made. If the author has any problems with this being uploaded here, I have no problem with them removing it.
Additional info
TIPS: The boss cannot be killed by conventional weapons. A sacrifice must be made…
Additional credits
Thanks to BlueSpark for helping me verify the map files before upload.
Changelog
N/A
Tags
Rate this map
4.5 / 5 (2 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
There seems to be an issue with this map now. After pressing the initial button in the cockpit to exit the shuttle and entering the first part of the space station, there are two buttons on the lower level which have to be pressed simultaneously to open the next hatch. These buttons don't appear to be working at all anymore. Not sure if it's every time or just fairly frequent. Just tried the map twice in the twilightzone server and ran into the issue both times. Not sure if someone with mapping skills can take a look at it.
They work, but I noticed that with each map restart they either react flawlessly to being pressed, or only get pressed if player looks at them at certain angle and distance.
Don't hesitate to upload any more maps you (or anyone) have locally. I don't want them to be lost forever like this one almost was.
I don't care if the maps are shitty. If a map was created/converted for Sven Co-op then it belongs here. If low-quality maps annoy the mods then the maps can be hidden away in a map-pack page until there's a better way to filter them.
Been playing Sven since the beginning. Jesus. 20 years. Been moving my Sven folder from hard drive to hard drive. I've got so much, but so much of it is comprised of incomplete maps, many just single rooms that were clearly just for testing purposes. But every once in a while I get bored and start randomly picking maps with names I don't recognize to see if I can find a diamond in the rough. Hopefully I can unearth some more generally playable ones soon.
I'm sure there are more in there somewhere. I recently found some more old installs to search through, too. Probably best if this process were scripted by comparing file hashes or something. There's just too many to do by memory.
Whoa, a missing Richman map. Nice, thanks for posting!