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Stixsworld
Author | Stixsmaster |
Date of release | March 19, 2009 |
.bsp filename | stixsworld1_5 |
Description
This map is a basic horde map…you and your team mates appear in a strange looking complex…and just start having to take on marines + all sorts of monsters in the Half-Life world…untill they all disappear…
There are 2 levels to the complex…the lower is the easier/medium difficulty type of enemies…the upper level is the harder enemies…yet the upper level also has the more powerful supplies of ammo and weapons for you…
The twist tho is…that to get the more powerful weapons and equipment at the top…you must go through a difficult jump puzzle…
Now you can decide to try and take the enemies up there out…and possibly make it easier to get to the better weaponry…or you can try to get to the stuff whilst under heavy artillery…
GOOD LUCK SOLDIERS!
Additional info
BTW This is my first SC map…
Map is ment for 4 peeps tops…as that is all the spawns I made…
A sequel may possibly come out…(doesnt depend on reviews…depends on my life)
Expect updates with newer rounds to be provided…
This also is NOT the prequel to Stixsworld 2
Additional credits
Puchi for helping with setting up rounds
JPolito for more simpler things
Changelog
Tags
Rate this map
1 / 5 (2 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
you really should learn architecture first before anything else duhhh
I just say…atleast my first map works and is completable…unlike many I have seen being added here by other n00b mappers…
Mine may look simple and boring…and all…but I did manage to get 2 diff song files to play perfectly 1 after the other at the start of a new round…
I also managed to add multiple diff types of monsters and make rounds…and I got teleports…gravity changing platforms…a secret room…and other stuff that not many n00b mappers can pull off like I did…so yea…
I would say the look is bad but everything else pretty much compensates for it…
—-Stixsmaster
well even if you managed to make so good entitywork for it, it doesnt mean it would be enjoyable visually or be exciting really since its 2 boxes
I am actually currently thinking of changing the camera view for this map so that it is like the Silent Hill series…
This way it is a lil more unique and interesting…
—-Stixsmaster
Its 2 box rooms, one on top of the other !!