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Stormit
Author | SeriousToni |
Date of release | Final - August 2, 2006 |
.bsp filename | stormit, stormit2, stormit3, stormit4 |
Description
Terrorists have taken Walter to a villa, you must help him out of there!
There are some wardrobes in the house, where he hides randomly (each restart of the map he can be in another wardrobe).
You must lead him out of the house to the big door near the startzone and he really doesn't have to die!
Additional info
http://www.svencoop.com/forums/showthread.php?t=31992
Hey guys.
It is just boring to wait for 3.5 so I decided to make a funny map for you
And in the end there are not only one but 4 maps!!
In Stormit you must conquer a house defended by terrorists. In the house there are some big wardrobes and in one of them Walter the hostage hides himself. Everytime you play the map, Walter will hide randomly in another wardrobe!
Stormit is available in 4 sorts at the moment. In each sort the terrorists are another race. In the screenie it is the army, but there are also versions with black ops, xen and race x!
If you like it, I could change the terrorists to zombies or Otises
Oh I forgot, you have a friendly Otis and a friendly Barney from the Police to help you on the map finding Walter
So guys, I hope you have fun with these maps and the time till 3.5 doesn't seem so long anymore with that
I would like to hear some sentences of you, how you like these 4 maps.
Ok, but now have fun, look at the screenie and click the link!
Additional credits
- Scr34mik (Scr34mik's edit and fix)
- Creator: SeriousToni (http://people.freenet.de/serious-toni)
- Guns: SeriousToni, Lord Dakushna, Yak_Fighter
- Textures: SeriousToni
Type of Map: Coop Hostage
Recommended: 2-8 players
Changelog
Scr34mik's edit and fix:
Tags
Rate this map
2.5 / 5 (2 votes)
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Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
Ive made a fixed version. Please check "upload files" menu.
Changelog as follows :
- fixed scientist's positions
- changed closet door's flags so that only player can now open the door. you can throw grenades safely now.
- on "stormit.bsp" removed barney and otis since they were able to trigger escape trigger.
- added proper game_end on scientist's death or succesful escape (previuosly you had to vote for a map)
- on "stormit.bsp" replaced "fake" rocket launcher human grunts with real ones.
- added *.cfg files
scientist 90% of the time spawns halfway on the roof, so he cant move, therefore map has no end.
This is another bug caused by new collisions. Old maps never took into account this changes.