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Stranded
Author | Iceshaft07 |
Date of release | June 28, 2003 |
.bsp filename | stranded |
Description
A major war has just ended. You have been ordered to search a natural gas plant to check for any explosives, however you soon become stranded. Searching through the files you found this note:
To supervisor :
There is an unidentified substance in the natural gas. It is extremely dangerous, and the plant is to be shut down immediately. All employees have been instructed to leave the facility upon arrival. Any employees currently inside the facility (including you) will be examined for bacterial infection. The plant's ventilation system will then be used to filter out the toxins. When the process has been completed, the plant can be restarted assuming all employees wear approptriate protective uniforms.
Standard search parties are formed after 3 days of a missing person. You entire team has been missing for a week, so there has got to be at least someone looking for you. If you can find a way to contact them, they may be able to save you.
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2.5 / 5 (4 votes)
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If anyone plays this and gets confused about all the invis walls - most of them are intentional and can be removed by finding certain items. It's a rather annoying system of progression but the map is beatable.
For example, in the spawn there is a key which is surrounded by invis walls. The game only tells you this once, but you need to find a coil for the forklift to remove the walls to access the key. The coil can be found up the ladder in the room with all the crates, but the ladder is also blocked by an invis wall. To remove this one, you need to find some dynamite which can be found in the same room as the ladder.
There is an invisible wall blocking the way to the key, softlocking the map.
Spawnfests (spawning enemies from nowhere constantly) and pitch dark maps also don't help much. Also some enemies spawn in the ceiling, getting stuck…
But if these are fixed the map is a solid effort imho