Subway Train
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Subway Train
Author | Dutchtux |
Date of release | Final - Late 2002 |
.bsp filename | sc_subwaytrain |
Description
Some kind of story:
Well what you must do in this map is get to the osprey as fast as you can!
"You would think Black Mesa/On A Rail environments would be getting old, but not after playing this map. It's so well put together, allowing the game play to flow superbly. Architecture is solid, presenting appropriate and sleek looks constantly." -CreepsWorld
Additional info
- Ranked #37 in the CreepsWorld Top50 maps list.
- Included in the CreepsWorld Map Pack (warning, the version in this pack is old and may not work properly).
Additional credits
- Garompa (Garompa's edit and fix)
Changelog
Garompa's edit and fix:
Tags
Rate this map
2.3 / 5 (3 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
There are over 1580 maps for Sven Co-op! Here are a few:
page revision: 42, last edited: 06 Nov 2022 19:13
since last patch this map is currently very buggy.
-Fire door at the teleport area doesnt open (gets stuck on something and never opens). EDIT: you have to grenade the entire room for the door to open. Seems the scigrunts on the other side are bugging it.
-Osprey at the end is frozen in the animation (blades dont rotate, so the engine sound is kind of…making no sense).
-Cutscene at the end with the osprey flying away is not there anymore, instead, the player gets teleported to a closed room. (this happened always but the cutscene made it hard to see)
I have taken a few minutes to fix this awesome map to its former glory.
What I did:
- Move a dead barney a bit further away from the fire door. Incredibly, that was getting it stuck in the first place! (players used to rely on the scigrunt npcs on the other side to unstuck the door by making noise, not anymore!)
- Lock the door and fix the hwgrunt triggers that were not triggering properly, so now all of them trigger after his death and door opens
- Fix the final cutscene with the osprey, the camera didn't have the proper flags
- Fix many trigger relays from the final cutscene, they were not using the correct flags and triggerstates
I have uploaded the file and added the changelogs
Enjoy!
If you did nothing to the subway bridge, it's still broken. That's the biggest problem with this map, desync of that crapfest resulting in permablock. On xp servers you can jump up onto/over the fence, but that's not a solution.
I have never seen that happen ever or heard about it before. If you can describe what happens maybe I can try to fix it
Don't bother, it's unreliable enough as it is. I'll rebuild it one day.
If you can please do. I really haven't seen the bridge getting stuck ever before. So far the train passes by with the hwgrunt, then bridge lowers and then doors open, no problem at all.