Sven Co-op Half-Life: Escape Mod
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Sven Co-op Half-Life: Escape Mod
Author | Christoph "deciever" Bujlo, Dennis "Apo-k-Lyps" Scholz, Marcel "MarGon" Gonzales, Robert "Soulblighter" Bujlo |
Original release date | February 5, 2004 |
Date of release | v1.0 - October 30, 2017 |
.bsp filename | e0a (+11 maps) |
Description
After the Black Mesa incident… Save your own skin from the military and creatures warping in from Xen.
Additional info
N/A
Additional credits
ported by HECU201
Changelog
N/A
Tags
Rate this map
3.7 / 5 (3 votes)
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Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
There are over 1594 maps for Sven Co-op! Here are a few:
page revision: 66, last edited: 27 Jul 2023 09:56
hello
Missing file "sound/sentences/*.wav
sound/hlescape/hlescapesentences.txt
all good link in the file:
sound/default_sentences.txt
thanks
I've expect that the next sequels series is Escape 2 :D
oopsie, the escape 2 just original release in 2007
please add a description to this page.
Even though the maps work and everything is fine, this is another direct port from a single player hl mod not balanced for coop play.
What does this mean?
- There are very few enemies and they are easy to kill
- Some things do not work (some triggers are broken)
- Maps are named "a b c d" but they are not named in order (must be a mistake from the original mod, it doesn't affect anything just that maps are named wrong. The maps progress fine in the correct order ingame)
- Some maps change level to the previous map if you run the wrong way at spawn. This is fixed by invisible walls already there but that also means that no entities have been deleted or replaced when they are supposed to for use in sven coop. and all this leads to the final conclusion:
Final Conclusion:
The one who "ported" this didn't bother to ripent anything else than just adding invisible walls at start and some spawn points. You can blaze through the maps with just 2 people in 10 minutes with not really anything fancy in them and an abrupt ending with a "boss" fight (a robot grunt with 400hp).