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Sven Operatives
Author | Ozku |
Date of release | Final - 2007 |
.bsp filename | sc_operatives1 |
Description
You are part of group called "Sven operatives". This is your first mission.
A few days ago, scientist at facality called "Universality" were able to open portal to an alien dimension.After government heard about this, they decided to kill all aliens and conquer this dimension for humans.However, aliens quickly attacked and invaded the facality. You were ordered to help military kill all allaliens from the facality.
When you arrived, you learned why aliens attacked, so you refused to help military. They didn't like this and now you are locked in a warehouse area without any weapons, waiting for being killed by aliens or military. You have no other choice than fight your way out. If that fails, you have to find radio and ask for help.
Additional info
mapper: Ozku "Orava"
If you are stuck, here are hints how to move on.
Q: I am at first room and I can go anywhere!
A: You need to work together with your team, there is a pipewrench inside that container
ans you must get it.
Q: Ok, there is a big pool of toxic and I cannot find any way to move on.
A: You must find a keycard hidden somewhere in that room.
Q: There is this big storage area and I cant find any way to go.
A: You must jump from container to container to find way out, there is however barricade which blocks your way
You need explosives to break it, there are some explosives hidden inside one of those containers.
Q: Ok, I came into a room where I shot some respawning grunts, and now I find myself at dead end!
A: You must destroy the generator (that thing at center of the room). After you have done this,
toxic pool, which you saw earlier, will drain and you can go there.
If you want to give me feedback about this map, send me a pm at svencoop forums, http://www.svencoop.com/forums/
I am using Ozku as my nick.
http://www.svencoop.com/forums/showthread.php?t=34189
Additional credits
N/A
Changelog
N/A
Tags
Rate this map
3.3 / 5 (4 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
Nice map.. Needs a little bit of tweaking though.
This map has many excellent points - the layout and general design, the level of detail and complexity, the hidden caches - even the monster spawning is annoying and frustrating, but admittedly well done..
Except that for me, the whole thing is let down by the 100% bullshit ending, which *spoiler* is just a dark box room full of respawning zombies and gonomes that simply executes endmap after a 1 minute timer runs out.. if you discount the last HUD message, something like "Oh there seems to be a way out that has just happened.." or some such B/S..
The ending has the feel of "Ah screw it - I'm sick of this thing.." *chucks in bullshit ending - releases* - a real let down of an otherwise excellent map..
(@TheBard108 "Fatal Error" - the whole map ran ok for me..)
Played this map in the other day to maybe put on my server.
Well honestly, layout and details are mediocre at best. Using carve tool to make holes, big no no. Gameplay is equally mediocre or kinda worse. I do love that enemies spawn in my face from thin air in a pitch-black room. But the end is the best, as explained, bullshit. Fight in a dark box with endless waves of zombies until game_end triggered. Would have been just better pressing a button triggers a game_text with "lol beta end for now" with fade. Instead just torturing players for one more minute with some shitty horde stuff.
Mod_LoadSpriteGroup: interval <=0
which basicly means the sprites/sc_operatives/xsmoke1.spr is corrupt.