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SvenContra2
Author | GreenTea MiaoMiaoLe, Dr.abc |
Date of release | July 25, 2022 |
.bsp filename | svencontra2_1a, svencontra2_1b, svencontra2_2a, svencontra2_2b |
Description
G-man controlled an abandoned military island for the research of alien and some tactical weapons, and deployed heavy troops throughout the island. This island has the characteristics of passing through time faster than the outside world. This may be conducive to the expansion speed of the alien lair on the island.
All our vanguard troops have lost contact, and now it is up to you to attack.
Additional info
This is a new story and new maps with the theme of SuperContra in SvenCo-op.
The texture of the map does not use the 8ibt texture in the original game, but uses some new textures to make the map look like a brand new style.
Me and Dr. abc completed the production of this map together. Dr. abc is responsible for the writing of the As script for the entire map. This makes the shooting of weapons and the style of props in the map more similar to the effect of the original game.
GreenTea MiaoMiaoLe:
The production of the entire map is not as simple as I thought at first. In the process of making stage1 and stage2 maps of SvenContra, it is necessary to take into account the structure of the horizontal plane picture and the top plane picture of the two levels in the original game at the same time, and finally present it in the form of 3D space. This will make some objects and buildings that did not exist in the original game need to be added. So I redesigned the process of the entire map, the deployment of the enemy, the location of the trap, and the shape of the enemy boss. I hope you enjoy this map.
Dr.abc:
This is a plugin which assuming to implement those what a map-campanion plugin
should be done for the map those should be run in a standard game library use and try to keep the mapwhich this plugin companion with maintain a acceptable working status with indefinite period.
Additional credits
-Recommended for 2-6 players to playing this map.
-You can use some pits or walls to find cover and shoot those turrets without take damage.
Map scripts by Dr.abc
Model tweaks by goodman3
Playtest: Dr.abc, G4Yd0N, goodman3, BWendressRyu, Haibara Ai, hzqst, Mr.jodan, M0N5T3R_null, Pinkhair_nerner, Prelina, vVmoneyVv
Changelog
N/A
Tags
Rate this map
4.4 / 5 (24 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
Weapons doesn't deal damage.
Steam: http://steamcommunity.com/id/Cads/
Discord: Cadaver#7565
fixed
Steam: http://steamcommunity.com/id/Cads/
Discord: Cadaver#7565
https://youtu.be/CVHQhcisZ3A
if i remeber, Contra 1 map has "bullet projectile" every enemy and entities.
but.. i noticed Svencontra 2 case doesnt have that or.. removed ?
because they gave me feel incongruity.
im just only curious that.
it was hard to get used to but very impressive feat, good maps. fun to play
The script doesn't seem to work, This appears in logs angel script:
ERROR: Plugin script compilation failed
3 plugin(s) failed compilation
ERROR: c:/program files (x86)/steam/steamapps/common/sven co-op dedicated server/svencoop_addon/scripts/maps/svencontra2/point_checkpoint.as (7, 6) : Name conflict. 'PointCheckpointFlags' is a named type.
ERROR: c:/program files (x86)/steam/steamapps/common/sven co-op dedicated server/svencoop_addon/scripts/maps/svencontra2/point_checkpoint.as (12, 7) : Name conflict. 'point_checkpoint' is a class. …
etc —- help me please.. Thanks in advance ( sorry for my English ) im Peru
Hi, did you modify the plugin or did you include other unnecessary plugins in the cfg?
If not, please delete lines 14, 36 and 55 of contra2.as
We have reports of the maps' start buttons triggering several times, forcing the camera cutscenes and duplicating music and sounds, creating chaos and potentially breaking the map.
Specially in svencontra2_2a
This happens because the buttons can trigger the same thing several times in a row and spammy boys that jump first on the map can break it. A small fix can be added like making the buttons only trigger once with wait time -1, or adding a relay after the button and before the events trigger, with the remove on fire flag ON. Thanks
ah…I forgot to check "stage1_button" and "stage2_button",now the func_buttons will be deleted when pressed,already uploaded new fixed files :)