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Svencoop 2
| Author | Sven Viking |
| Date of release | v5 - December 24, 2008 (SC 4.0B) v4 - December 23, 2003 (SC 3.0) v3 - September 15, 2002 (SC 2.0F) v2 - December 21, 2001 (SC 2.0B) v1 - July 7, 2000 (SC 1.3) |
| .bsp filename | svencoop2 |
Description
Your unit, Epsilon team, is made up on ex-Black Mesa personnel forced to work for the Administrator's employers (henceforth known as the Organisation) after the Incident, during which Xen came under the Organisation's control. Recently, though, difficulties have been created for the Organisation by alien rebels attempting to liberate Xen, as well as the US government, with whom the Organisation is not directly associated.
Government forces had recently recovered a crystal of immense power — the ownership of which could permanently consolidate the Organisation's hold on Xen. The Xen rebels had also learnt of its existence, however, and planned a major assault on the compound in which it was held.
Your team has been instructed (partly by one of the Administrator's lackeys, the alien clone named Tor) to retrieve the crystal in the resulting confusion. Due to some computational error or malfunction, you found yourself far from the intended insertion point, slap in the middle of the military-rebel conflict.
Worse still, your entire team has been led into some type of aquatic trap by Barnabus the security guard. Your lungs strain for air, the genuine floating sensation intensifies to the point of absurdity, and your vision becomes shaded by ever-darkening void.
Additional info
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Additional credits
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Changelog
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4 / 5 (11 votes)
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Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.


















I've played this map but the final is always the same. I spent many time shooting the turrent and its HP is too high… I'm pretty sure I'm losing some trick, some other thing to do! It can't be only shooting. Does any know what to do?
the map ending depends if you saved the chumtoad from the previous map or not, if you did the door opens where there are a bunch of platforms lowering to the toxic pit, if you didnt the map just ends. the turret at the elevator is suppoused to be unkillable and discourage you from spending too much time in there
Oh! That'smake sense!
I'll try next time!
Thx
This map should get a remake and make part 3.
After I saw the toonrun reworked , this guy should follow it.
We will never see how Tor transforms from "alien grunt" to "xen commander"
Where is the next one?
yes me too
I'm still itching to see what's next. This map is AWESOME!