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Sven Co-op RPG
Author | DeathBog |
Date of release | v8 - January 03, 2020 v7 - October 12, 2018 v6 - June 17, 2017 v5 - December 24, 2014 v4 - December 24, 2008 (Classic Map Pack) v3 - December 19, 2002 (SC 2.1) v2 - September 15, 2002 (SC 2.0f) v1 - December 21, 2001 (SC 2.0B) |
.bsp filename | svencooprpg, svencooprpg2, svencooprpg3 |
Description
You are a member of a party of adventurers that must slay the monster-lord that has been ravaging your homeland. You must travel through mountains, caverns, fortresses, dungeons, and castles to seek out the monster and destroy it. Beware the enemies' lairs, however; as long as they remain standing, monsters constantly issue from them.
If you defeat the monster lord, you will receive an unimaginably large horde of treasure and will liberate the legendary sword of Sarticulus.
Additional info
- Recommended players: 3-12
- There are 3 shortcuts in the map.
- All models, textures, and ideas used in this map are free to use in your own Worldcraftian creations!
- Included in the Classic Map Pack.
Known bugs
Sometimes when you are going up the stairs to pick up the pistol you will teleport without getting full ammo. This is a rare occurrence, however, and can be remedied by picking up a dead guy's ammo.
Additional credits
Dead Man Walking - (tree prefab and textures)
Shaithis - (textures)
Crinity - (textures)
Another1_Real, NivekDev, and Mark - (gamerules entity suite)
Law Enforcer - (Flintlock pistol model)
Chalupamonk - (skybox textures)
Sven Viking - (bugs)
Realbout - (crash fixes for SC 4.8+)
spywarrior - (entity fixes for SC 5.0+)
Garompa - (missing models recovered, repacked trilogy, integrated previous lost fixes from spywarrior and realbout for SC5.0+)
w00tguy123 - (v7)
AdamR - (v8)
Changelog
Tags
Rate this map
3.8 / 5 (8 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
Make sure you extract the V6 package first, then extract the V7 package on top of that.
Looks like the V7 package is missing a lot of resource files, which will cause the maps to crash on start.
Thanks,
Adam Reece.
Resolved this with a V8, including a bunch of maintenance and bug fixing. :)
Thanks,
Adam Reece.
For the love of God, someone please fix the rope ladder shortcut.
Fixed :>
There was a space in one of the trigger names ("rope mm"). I wonder if that ever worked.
The maps have now been repacked into one, adding fixes that were not included previously and bringing back the custom models that were missing.
What do you mean by 'repacked into one'?
The official team corrected the maps and validated its corrections.
L'équipe officiel a corrigé les maps et valide ses corrections.
Why have you add the files ?
gfx\env\blood-sport256_*.tga
models\svencooprpg2\*.mdl
repack meaning its just one download for all 3 maps of the trilogy (because there is one wiki page for each, but its better if there is just one download, this one)
If the maps have already been corrected then please link to them because the latest version I can find is the one in the classic mappack. That version still has the problems that were fixed by you spywarrior but that you uploaded separately. I just checked them and added those fixes with ripent. Which were just a doublecall for worldspawn. some spaces that were breaking entities and bad calls for the weapon_handgrenade several times.
As for the svencooprpg2 model folder… the maps call for many custom models that strangely are not included in the mappack but I found them in an older version. So that now is fixed. I also remember them because I played it a long time ago.
I hope this doesn't bother anyone. Just tried to fix these maps so everybody can play them once again. I dont know how official this is but nobody seemed to be stepping up to fixing them so I did it myself. If its just plainly wrong then be free to delete the files, but please upload the models folder because the maps still call for custom missing models in.that svencooprpg2 folder (at least the second and third maps do)
I'm pretty sure this was the first Sven Co-op map to use a class system.