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Sweet Half-Life
Author | Original author: Koumei Satou. Conversion: kmkz |
Original mod release | August 31, 2001 |
Date of the conversion release | April 21, 2018 |
Last update | v3.5 - March 3, 2024 |
.bsp filename | shl_training, shl*, shl_0 |
Description
This is a conversion of Sweet Half-Life (a mod of Half-Life) to Sven Co-op made with ripent. Modifications were made to support co-op gameplay. Custom npcs were replaced with Sven Co-op npcs. Custom weapons are included, but they are not exactly like the ones in the original mod.
If you want to report a bug please give details of the problem you found, so there is a bigger chance to solve it, and faster. Avoid making reports based only on the W00tguy repacker. Is common to have there false positives and things that does not affect the game and i have noticed that people is posting these reports without caring if there is a real problem.
Fix trolling not allowed: there is a group of users that since they are unwilling to take the effort and time to make their own maps instead they mess with other people work adding their custom versions disguised as "fixes", trying in a display of arrogance to impose their own map preferences just to feel they are doing a contribution to the Sven Co-op community. To them i say if you really want to support the community leave other authors in peace and make your own maps.
Additional info
If you are stuck look around, seek buttons, find things to broke, sometimes the path is not too obvious.
Additional credits
Original Sweet Half Life authors:
- Concept: Marc Ellis
- Maps and direction: Koumei Satou
- Coding and modelling: Gareth Lough
- Modelling: Karu_gamo
- Voice acting: Steven k. Headley
- Text: Amit katz
- Testing: Pol Larrosa. Mike. Piccolo
Custom models taken from portalhouse series. (thanks Pierre/WAR-chorius!)
Also thanks to anyone who helped me testing this on my server and people who gave me valuable feedback.
Changelog
Tags
Rate this map
4.3 / 5 (8 votes)
Reviews
8 / 10 by Mau View »
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
In the room with the scientist he won't open the door on map 1
I've seen this problem one time and I was stuck and call RTV. I think kill all creatures is the trigger to jump onto the table but something break the logic!
hiciste buen trabajo
me gustaría aprender mas sobre "custom_weapons" , "monsters"
mientras yo termine mi proyecto haciendo algunos mapas de sven coop .. pero aun tengo errores que arreglar en mis mapas xD.
pronto creare mi propio MOD :)
When playing this each level loads twice for me, i.e. the server loads the map, then immediately reloads the map again. Anyone else had this?
That is caused by the forced classic mode. Next time I update this I will remove it.
When you get to the part with the big momma fight and UFOs, don't go into the pipe. Instead, head back inside and trigger another floating cube, and then go inside the space ship. This alternate route is 1000% more fun and interesting.
I came here because I wan't to know how to get the alternative path!
Thanks!
Seems like the latest zip has the script folder in the wrong place, it is inside maps/ dir.
Looks to be alright, only odd thing I noticed is that the custom_weapons folder is outside the maps folder when you'd normally expect it to be inside
Suggestion
1: Custom npc
2: Custom weapons need
Transition from shl14b—>shl15 crashes the server !
UPD: Ive isabled Anti-rush plugin on shl14b and it seems this have fixed the issue.
UPD 2:
After about a week of these on server i can safely say, that any level starting from shl11 is prone to crash while in transition to the next level. Ive already disabled w00tguy's antirush on these, so crashes are not related to this plugin in general..
If anyone could shed some light on a problem it would be very appreciated.
Yes, The errors are uncorrected
shl2-0.zip (v2.0)
rename file for linux: http://scmapdb.com/tutorial:map-file-distribution-guide#Case-Sensitivity
The best suggestion for all all files and file references is that you name everything in lower-case, that way there is no confusion.
models/shl/hev_sciT.mdl
models/shl/hev_scit.mdl
in files *.res
sprites/shl/weapons/weapon_p904.txt
sprites/shl/weapons/weapon_P904.txt
Missing file "sound/barney/stop3.wav" referenced in: sound/shl/shl_sentences.txt —> BA_STOP2
Missing file "sound/scientist/c1a0_sci_desk.wav" referenced in: sound/shl/shl_sentences.txt —> SC_NOTTHAT
Missing file "sound/scientist/c1a0_sci_lock9a.wav" referenced in: sound/shl/shl_sentences.txt —> SC_LOCK9A
Missing file "sound/scientist/c1a1_sci_scanrpt.wav" referenced in: sound/shl/shl_sentences.txt —> SC_CONSOLERPT
Missing file "sound/vox/units.wav" referenced in: sound/shl/shl_sentences.txt —> C3A1_6
Missing file "sound/shl/shl_se3.wav" referenced in: shl_2001.bsp —> "seoto3" (ambient_generic)
Missing file "sound/shl/shl_se4.wav" referenced in: shl_2001.bsp —> "se_4" (ambient_generic)
Missing file: models/not_precached2.mdl
Hey, I decided to give a test to the latest version. This is what I found. A couple of them are game breaking bugs so be sure to give this a read:
Yes, The errors are uncorrected
shl1-15
missing files (shl1-14)
"sprites/portalhouse"
weapon_t21blaster.txt
remove
"sprites/portalhouse/shl"
weapon_plasmagun.txt
weapon_vulcan.txt
These duplicated files have been removed. The other files that are missing in the resguy results are not needed.