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The Daikon Warfare
Author | takedeppo.50cal |
Date of release | v3.1 - April 6, 2011 v3 - March 20, 2011 v2.2 - October 7, 2010 v2.1 - October 4, 2010 v2 - October 2, 2010 v1 - August 22, 2010 |
.bsp filename | the_daikon_warfare1, the_daikon_warfare2, the_daikon_warfare3 |
Description
warera no daikon no tame ni tatakae!! (Fight for our radishes!!)
the_daikon_warfare 1
Hint1 -> Friendly NPC wo tayori ni siro. (Rely on friendly NPC's.)
Hint2 -> kakusi buki wo sagase. (Search secret weapons.)
Hint3 -> danborl bako wo kowasite neko wo tasukero!
(Destroy cardboard box and rescue cats!)
the_daikon_warfare 2
Hint1 -> .50cal kijuu wo tukae! (Use .50cal mounted gun!)
Hint2 -> asimoto ni ki wo tukero!! (Watch your step!!)
Hint3 -> neko wo sagasite tasukero!! (Search and rescue cats!!)
the_daikon_warfare 3
Hint1 -> juugeki ha syahei butu wo umaku tukae! (Find cover when you shoot enemies.)
Hint2 -> kyouteki ni chuui siro (Be careful about powerful enemies!)
Hint3 -> neko wo sagasite tasukero!! (Search and rescue cats!!)
Additional info
* About health kit model (item)
… This is Japanese pickles which is called 'TAKUAN'.
It is made from radish. It is healthy and delicious. :D
… And 'daikon' means 'radish'. lol …enjoy :D
….(^^;)
by takedeppo.50cal
Additional credits
N/A
Changelog
Tags
Rate this map
3.9 / 5 (22 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
In the_daikon_warfare2 we can't plant the bombs after message
"teki no truck ni bakudan wo sikakero!! (Plant bombs to enemy's trucks.)"
Bombs doesn't seems to appear, you can see the sprites for a second then dissapear.
Steam: http://steamcommunity.com/id/Cads/
Discord: Cadaver#7565
I was playing this on a local server with my friend until we got to the second map. From there it kept telling me "Stop skipping the story" and booting us back to the first map even though we had beaten the first map prior. Please fix this issue or atleast give me a way to bypass this awful system.
But it works in dedicated server, yes?
It must be an issue with env_global in that case, because in local server for some reason globalstates are not set- its a bug and its known for a while now. What I think is happening here is that the state that is set in the first level upon completion isn't carried over into the next level, so the warning message and level change routine isn't disabled.
Got three options: wait and indefinite amount of time until env_global is patched for local server (which could be an eternity), remove the story-skipping logic used in the next level (which goes against authors intent), or play on a dedicated server instead where this globalstate issue doesn't exist.
The upper 2 rows of radishes can't be harvested. Map can't be completed.
I just did it.. where you stand is critical, you bump into the invisible control if you are in the right place, in front of the radish, then as you "use" (facing the radish) the invisible control is activated, harvesting it. If you are on the wrong side then the control isn't activated, but misleadingly, you can push the radish about a bit.
However, I am stuck bombing the enemy trucks.. there is an odd looking semi-visible box area above each truck but it doesn't want to "use", or be fragged.. I found one cat, maybe you must find them all first? idk.. (*insert having-trouble-finding-pussy joke..*)
note: requires many people
Or high levels of XP. Monsters respawn instantly and often constantly. Be sure to shoot the vehicles more than the monsters. If you look carefully, you can see their current health which is very useful. Like it says, use the mounted 50cal on the trucks.