The Evasion
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The Evasion

evasion1.jpg
z-evasion_title.png
Author Forsete
Original mod release 4 January, 2013
Date of release 9 May, 2020
Last update v2.0 - 24 November, 2020
.bsp filename evasion_1, evasion_2

Description

Playing as Adrian Shephard set shortly after the nuclear bomb that devastated the Black Mesa Research Facility.
You find yourself on a Xen island and being kept out of harms way.
Fortunately, you have managed to contact a scientist back on Earth and he can help you return.
Whether that's a good thing only time will tell!

Additional info

  • The maps have been adapted for multiplayer by an increased number of enemies and enemy spawns and minor puzzles that require some exploration. This is to make the maps slightly more challenging and lengthy for a more enriched experience.
  • Maps features AntiRush support that is optional, and is disabled by default. To enable AntiRush, open evasion.as and go to Line 13 - change this to "true".
const bool blAntiRushEnabled = false;

Known Issues

  • evasion_1: The intro cutscene features boids (monster_flyer_flock) which do not currently work for Sven Co-op- they are otherwise missing
  • evasion_2: The off-screen event involving a scientist being killed has been disabled- this is due to it being seen by another player in Sven Co-op. This event will be reworked in a future update

Additional credits

Sven Co-op Conversion
AlexCorruptor - Map merges, optimisations and fixes
Outerbeast - Map merges, game logic, scripting

Special thanks to:

  • CubeMath - AntiRush custom entity scripts
  • Neo - NightVision script
  • _RC, Dynamite, Garompa, kmkz and SV BOY for playtesting

Changelog

Tags

2020 black-mesa conversion escape series size:medium survival xen

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4.8 / 5 (4 votes)

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