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The Fox Halloween 2022
| Author | The Fox, Keen |
| Date of release | Beta - October 29, 2022 |
| .bsp filename | halloween22f |
Description
Welcome to Halloween 2022!
A map inspired by the likes of Swiss Cheese Halloween 2002, Monaween and Keen Halloween. Run around, explore the map and the various buildings in it, and maybe find a secret or two along the way.
This map had no ending, originally, but now it has 7 sections or houses to complete before the final baws spawns. Good luck!
But if you wish to change to another map, please initiate a vote, or change it manually.
Additional info
NOTE: Due to time constraints, there may be bugs in this map, It should still be stable.
Updated version of halloween22.bsp, this one has some bug fixes and small changes.
Map created by The fox, with a section made by Keen!
MORE NOTE: This is intended as a sequel spinoff to Keen Halloween 7. In here, you resurrect CryoKeen.
Additional credits
Sky - Swiss Cheese Halloween 2002
Grim reaper model and sounds - Swiss Cheese Halloween 2002
Various ambient sounds - Swiss Cheese Halloween 2002
Moonlight Sonata - Gobanzo
Disco music - Gargmod
Pumpkins - Red shift
Various textures, sounds - They Hunger
Various textures - Nightwatch
Maze barn, various textures - Keen
- nova (map recovery)
- SV BOY (playtesting)
Changelog
Community edit:
Tags
Rate this map
3.4 / 5 (7 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.















I was rewatching some parts of my gameplay and noticed that, in the area accessed through the chapel portal, there’s a section with a Coin. You break a ceiling grate, hit the target, and the door in front opens, revealing two coins, but they only seem to count as one. Is that really how it works?
I remember ending up with 29/30, and now I’m wondering if this might be the missing one, but with an issue in the counter.
Thanks!
PS: I played v3 and in the changelog we have: "35 zombies to complete the section". Zombie section is the long and dark corridor with a cube and artifact at the final, right? I tried 2 times this part and I think less than 35 zombies respawn… I can't finizh zombie section. Not sure if it's my fault!
My bad! There are Crate, Flower and Coin at the same place in CryoKeen Area… but only two messages appears!
̶P̶S̶:̶ ̶I̶’̶m̶ ̶s̶t̶i̶l̶l̶ ̶n̶o̶t̶ ̶e̶n̶t̶i̶r̶e̶l̶y̶ ̶s̶u̶r̶e̶,̶ ̶b̶u̶t̶ ̶i̶t̶ ̶s̶e̶e̶m̶s̶ ̶t̶h̶a̶t̶ ̶I̶ ̶d̶i̶d̶n̶’̶t̶ ̶h̶a̶v̶e̶ ̶a̶n̶y̶ ̶a̶r̶t̶i̶f̶a̶c̶t̶s̶ ̶b̶e̶f̶o̶r̶e̶ ̶(̶a̶t̶ ̶l̶e̶a̶s̶t̶ ̶n̶o̶n̶e̶ ̶w̶e̶r̶e̶ ̶s̶h̶o̶w̶n̶ ̶o̶n̶ ̶t̶h̶e̶ ̶s̶c̶o̶r̶e̶b̶o̶a̶r̶d̶)̶.̶ ̶A̶f̶t̶e̶r̶ ̶p̶i̶c̶k̶i̶n̶g̶ ̶u̶p̶ ̶A̶n̶c̶i̶e̶n̶t̶ ̶T̶e̶c̶h̶n̶o̶l̶o̶g̶y̶,̶ ̶i̶t̶ ̶s̶u̶d̶d̶e̶n̶l̶y̶ ̶s̶h̶o̶w̶s̶ ̶2̶/̶5̶.̶ ̶O̶n̶ ̶t̶h̶e̶ ̶b̶o̶a̶r̶d̶,̶ ̶i̶t̶ ̶a̶l̶s̶o̶ ̶s̶a̶y̶s̶ ̶2̶ ̶c̶o̶l̶l̶e̶c̶t̶e̶d̶.̶
Hi, Garompa!
I noticed that you updated to v4 yesterday, but I wasn’t able to test it properly. However, I did try it for a few minutes and noticed three things:
- There was a Coin hidden in a bush at the beginning (between two houses) that disappeared. Did you move it?
- In “v2” there is this line: “zombie spawns on the street faster”. Are zombies expected to spawn on the streets, or only in the Keen area? I’m still trying to complete the zombie section.
- And the last one: are there any reapers walking around the map? I’ve never seen any.
Anyway, thanks for your help!
I think I’m starting to get familiar with these "KeenVerse" maps. I’m even solving the puzzles more "easily" now (it's still difficult), but despite winning a few battles, I’m still losing the war.
I admit I expected the map to take a while, but not this long, especially since it’s just one map. Yesterday I played it for hours, paused, came back, and still ended up missing 1 Picard Coin, 1 “cube,” and two or three sections (I need to check my gameplay) that I have no idea where they are. I found the map fun and I plan to play it again to finish it, but I’d like to give a couple of suggestions:
1. In general, KeenVerse maps can be played solo, but in this one there’s a "Dana Scully" area that can’t be passed without co-op. I had to use noclip because I was already frustrated after making so much progress. Is it possible add a delay to use Gauss and jump?
2. The portal area, which you enter through the Chapel, could really use some respawn points. After dying, having to walk all the way back is quite tedious. Alternatively, a respawn in the area that shows what you’ve already collected would help a lot.
Overall, I really liked the map, and like the other KeenVerse ones, it was very exhausting. I plan to post the gameplay, but it ended up being very long and with some pauses, since I got tired!
the map's pretty alright theres just some small caveats for improvement
1) there are coins quite literally outside of the map that can only be collected with noclip, 5 out of 30 coins are outside of the map (its all inside of the keen section, too, figures)
2) after clearing 7 sections for the map, for some reason the game_counter still had its value at 6, ive had to trigger game_counter manually, perhaps a faulty trigger_relay or func_breakable from keen's part?
definitely has keen halloween vibes, good map to mess around in
took me and my pal 2.5 hours to beat so maybe increasing the time limit to 5 hours would be good, there are couple of maps having an issue where they take a while to beat only for it to have 90 minute timer (which is what it is by default)