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The Tomb of Death
Author | generic |
Date of release | v1.2 - January 31, 2008 v1.1 - May 27, 2007 v1.0 - April 9, 2007 Beta 3 - January 15, 2007 Beta 2 - October 20, 2006 Beta 1 - September 2, 2006 |
.bsp filename | sc_tombofdeath_v12-1, sc_tombofdeath_v12-2, sc_tombofdeath_v12-3, sc_tombofdeath_v12-4, sc_tombofdeath_v12-5, sc_tombofdeath_v12-6, |
Description
You are a team of mercenaries exploring an ancient tomb looking for a team of archeologists reported missing. You don't see them anywhere, but you do see plenty of horrible monsters, and now you must fight for your life.
The individual map MOTDs have much more plot information for reading in-game. This is just a quick intro of the map.
Additional info
- 4-6 players recommended.
- This isn't a Half-Life themed map - there are no HEV or health stations. To replenish armor, you can pick up armor vests that will give 100ap. Medkits will heal you 50hp.
- Portals in this map use an anti-telefrag mechanism that will reverse the the effect of telefragging. The portal will change appearance when a player enters so to show that it's unsafe to enter. After 2 seconds the portal will change back into the original form.
Additional credits
NinjaGrinch -(pyramid HINT mapping technique)
Deathmatch Classic - (lava texture)
Sven Co-op Forums and community - (feedback)
Half-Life 2 - (Poison Headcrab sounds)
Opposing Force - (Displacer weapon sound effect, Male Assassin model, PCV model, Pit Drone gib model)
Resident Evil maps - (Archville and Licker models)
Ambient.Impact - (High-definition Gonome)
-Rusty- - (Undead Pit Drone reskin)
Changelog
Tags
Rate this map
3.9 / 5 (8 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
Sven Co-op 5.24 patch has changed func_pushable's climb range.
Part 4 has a small area you have to push the red square box into a hole but it got block by 5 pillars, cause softlock.
I made a hotfix for Part4's softlock bug.
https://www.dropbox.com/s/y8gvzg406p0f2s1/sc_tombofdeath_v12-4.bsp?dl=0
Last map doesnt end. When the APC destroys the wall and rescue comes, the grunts get stuck between a little piece of rock wall and the APC and never go around their waypoints so it doesnt trigger the end.
Great map series! Still works flawless for Sven 5.0
http://steamcommunity.com/id/LossyDragon
Discord: @lossy
Hate to be that guy, but there was just 1 minor flaw I found :). There's a teleport no longer working, where you can find a sniper rifle on I think the second level.
looks good and i like the theme and i love traps exept if the traps are like in adams_dungeon map its gay but this looks like the traps are made better and overall this is awsome :)
itt: idiots that can't think of a better insult than "gay"
Thanks,
Adam Reece.
Brilliant map series, must be part of your collection. I only got the 1.2 patch today. There are some nice changes, but quite minor.
Thanks,
Adam Reece.