Toad Snatch
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Toad Snatch
Author | Nih |
Date of release | v3 - June 30, 2013 (SC 4.8) v2 - December 25, 2012 (SC 4.7) v1 - December 25, 2011 (SC 4.6) |
.bsp filename | toadsnatch |
Description
Your mission is to infiltrate the enemy stronghold and steal the Chumtoad Deluxe. Once the chumtoad has been picked up you must return it to the Obelisk.
While the heist is taking place you must also protect the Obelisk from being destroyed.
Death is permanent, unless revived with a medkit. Once you are dead you will respawn as a ghost, unable to leave the immediate area of the Obelisk. Your only option will be to defend the Obelisk.
Additional info
Tips:
- If a grapple section is too difficult, try grappling onto another player.
- The Obelisk can be repaired with the wrench.
- Picking up new weapons will make them available for defenders as well.
Additional credits
N/A
Changelog
Tags
Rate this map
3.1 / 5 (11 votes)
Reviews
5.3 / 10 by RNG View »
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
There are over 1641 maps for Sven Co-op! Here are a few:
page revision: 20, last edited: 26 Dec 2024 20:53
I played this map many times, but most of time people don't know where to go.
The arrow is too high and too fat and…maybe too dark.
Less people looking at the ceiling.
And the arrow looks not very clear in some angles.
Ended up getting stuck in the base and the map automatically fails.
My suggestion : remake the arrows to be animated sprites, they begin from the lower place.
Nobody plays this these days, which is sad because it can be really good fun.
Why don't they play it?
Because it requires co-op.
Well, not just that - the worst problem of the map's design is punishing players who die by making them sit out in detention whilst all the other kids are out in the field playing football (almost literally).
On the few occasions I have seen it played on public, invariably people who die and find themselves trapped with the giant red space-willy and an unending horde of respawning monsters simply leave the server for a better time elsewhere - the giant space-willy thing gets quickly destroyed and the map ends, everyone loses. Who can blame them? It's a terrible idea.
I made a simple ripent tweak to disable the monster spawning at the beginning, so that everyone can do the fun stuff and I play this very regularly with friends and we always have a blast. The grappling is epic, and the combat can be quite challenging - especially at the end with the turbo-sniping-bodygaurds and the pit-falls & garg pursuits.
So +8 for the grappling, -5 for the dead-players-get-stuck-in-detention gag.
(There's also a secret room in it - not all the walls are solid..)
That is a very good idea. I'd disable the respawn on detention as well, and change the motd and ingame text accordingly to accomodate that defending is no longer required, plus make the space thingy have tons of health until its invulnerable.
Sadly the map is official, and I doubt it will be modified this way officially. I don't know if a ripented official map is allowed to be uploaded here though, but it is indeed a very good idea.
I don't know why official mappers tend to do these things, specially lately, to try and create something with objectives, something different maybe? Thinking that people would go about doing the coop thing is fine, until it punishes you for playing… or makes it totally HARDCORE that only super skilled players can do it. You are asking for 99% of the playerbase to quit.
Unfortunately Nih made this before spectator mode existed, and I think this could easily be added via ripent instead of forcing dead people into soul-sucking horde gameplay while living players are having a fun time. I've asked him about changing the map before, and he told me to just make a new map. So I guess there's always that option.
If we have the green light then perhaps BlueSpark can share his ripent here?