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Touhou HakureiJinja
Author | GreenTea MiaoMiaoLe |
Date of release | June 21, 2016 |
.bsp filename | Touhou_HakureiJinja |
Description
This is a map of touhou project style.
What will happened if the aliens by blackmesa's accident appeared in Gensokyo?
Allight,let's find some weapons and give them hell ╰(▔▽▔)╮
Here is a portal, press the control button ,It will give you random Enemies, random Items, random Weapons from blackmesa. (No stationary things)
Try to get some powerful weapons or useful friendly NPCs as soon as you can.
Don't forget,you can give some weapons to your teammates without anything.
so Good luck and save your ammo >w<
Additional info
Files Included: 14 player models from Gamebanana
Recommended Players: 6 or less (because of people looting/stealing items)
You can know how to unlocked support robots in screenshots.
(There're very useful when you have no weapons or out of ammo.)
Additional credits
- GreenTea (original)
Changelog
Original:
Tags
Rate this map
3.4 / 5 (8 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
Fun, but low amount of enemies makes it kinda boring..
Added RES file - touhou_hakureijinja_fixed.zip (ResGuy based on SC5.16 content).
The map is beautifully built (it's GreenTea after all) and everything works ok, but it's way too slow.. it was even too slow for SP play. 60 seconds to start map after the two pink crystals are used - why? Similarly, 4 minutes after the last boss is beaten before the map ends - why? Also the random portal thing was fun for the first 5 goes then it became a real bottleneck and a pain, the problem with random spawning is you get lots of unwanted duplication of useless items (ammo with no weapon) and it disables after about 10 goes, only resetting after the next 'wave'.
The initial enemy 'waves' were also way too slow and the enemies too few - you could defeat them easily SP in a few seconds then there was more tedious waiting for the next wave, and if you were really lucky the odd 'boss', culminating in a Tor battle - but even then, friendly Tor spawned so again it was too easy. I only collected one 'anime girl' thing, so I never saw the drone or minitank, but with so few enemies neither were needed. Still no idea what the white tiles in the main screenshot represent, wtf - do you need to collect frogs to get the M16? No idea there..
Playermodels were enforced by cfg, but even though I made a RES and installed the files properly, only a couple were d/l, could not be bothered to fix x[.
The map would be hopeless in MP since one greedy person would constantly grab and keep all the weapons, or stupidly die, thereby losing the lot - and that's the main problem with this concept, with so little co-op play around the gameplay will be fairly horrible.
Interesting idea, but needs a lot of tweaking to make it suitable for multiple players.