Tunnel
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Tunnel
Author | Keen |
Date of release | Final - Friday, December 10, 1999 |
.bsp filename | Tunnel |
Description
You spawn near an opening to an underground cave, if you wait a couple of minutes a barney spawns near the ladder. You explore the underground area attacking zombies that come out of the wall and other monsters. Finding a teleporter to the end you teleport to a chamber with a garg in it. Once the garg is killed you run into a hole in the wall and complete the map. A very short, basic map one of Keen's first.
Additional info
- Be careful there are traps near some of the weapons. And one of them has a hidden exit near the wall.
- If you hug the walls you will sometimes fall into a hidden compartment with additional ammo.
- There is also a hidden uranium ammo to the right of the floor in the garg area in the water. Look at the pics for info where.
- This is the second of very few maps Keen completed and released on the Sven Co-op website 8 or 9 years ago.
Additional credits
Burnout64
Turrican
ICU
Crash
Frank
All the people I forgot (sorry :()
Changelog
N/A
Tags
Rate this map
1.5 / 5 (8 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
There are over 1582 maps for Sven Co-op! Here are a few:
page revision: 36, last edited: 19 Mar 2023 16:29
Lacks any of the good qualities of SectorE. Tedious and unrewarding, but fine for a starter map. It could be spruced up a bit to make it more playable, otherwise it's rated at "meh".
its like the 2nd map i ever made..
For a second map ever, it's very good. However, it needs work in order to make it fun to play. You should brush up some of your older maps and improve them, you could have a 'before' and 'after' version.
For tunnel in particular, that's not a bad idea, I +rep you for that.
I do feel compelled to ask, is this going to be a requirement for all of peoples older maps? That they update them in perpetuity so that maps made 20 years ago are playable for the next generation? Are we to be slaves to our mapping creations?
If you care whether they are played or not, yes. Otherwise, no.