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Tunnel Vision
Author | Dr. Orange |
Original mod release | 22 November, 2018 |
Date of release | 18 May, 2019 |
Last update | v1.5 - 03 June, 2020 |
.bsp filename | tunnelvision_1 (+ 5 maps) |
Description
A campaign made by Dr. Orange- a brilliant classic Half-Life styled campaign with many features of wonderful level design and aesthetics that make it a very enjoyable nostalgic experience, each level having its own unique characteristic that make the level progression truly worthwhile. An excellent throwback to what players enjoy most about the original Half-Life levels.
First place winner of TWHL competition 35, Half-Life 20th Anniversary: Vanilla Half-Life- now ported to Sven Co-op
https://twhl.info/vault/view/6310
Enjoy
Mission:-
HECU forces have launched a full-on assault on the Lambda Reactor Complex and the SC Team has been sent in to control the imminent attack.
Your objective is simple: arm yourself and fight your way to the sector before the HECU get there first!
Additional info
This is a Sven Co-op conversion of the original Half Life mod- certain things had to be changed in order to be suitable for co-operative play: enemies are more challenging, have varied weaponry and slightly extended player arsenal.
Additional credits
Sven Co-op Conversion
- Dr. Orange - Map Author and conversion
- Outerbeast - Conversion
- Sparks - Mapping support
- AlexCorruptor - Testing, support
Special thanks to GeckoN
Changelog
Tags
Rate this map
3.3 / 5 (8 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
tunnelvision_2
Can't instance func_door
tunnelvision_5
ERROR: Angelscript: Cannot instantiate entity: Entity 'info_player_deathmatch
}
{
' does not exist!
tunnelvision_6
ERROR: Dormant entity func_door is thinking!!
Hi, thanks for report, I found out what the info_player_deathmatch problem was and it was simply a mistake with on of the keyvalues missing a quotation mark which has been fixed.
As for the other two I have no clue how to fix those (because I can't reproduce this issue) but I don't think this is anything critical. I suspect this was due to some doors having globalname values set, I have removed all of them from all bsps as a precaution- they are uneeded anyway.
To make the next update worthwhile I'll make some other tweaks then upload shortly.
What could have been fixed was fixed in version 1.4.
thank you
Started off a bit like a bootleg Half-Life but got pretty good towards the middle and end.
Thanks,
Adam Reece.
Hello
This updated merges the levels 1, 1b and 1c into a single bsp. Many thanks to the author, Dr. Orange.
This will hopefully iron out some problems with globals and make the level feel much more complete and less disjointed.
Nice to have a new walk though map to play. Still manageable playing solo except the last 2 maps that get a bit difficult. Overall a nice a well built and enjoyable campaign.
is there survival mode was enable? no, it should be supported survival mode from cfg files here.
mp_survival_supported 1
next_survival_map tunnelvision_*
Fixed
mp_survival_nextmap tunnelvision_*