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Uprising
Author | Kappa |
Date of release | Beta 1 - October 3, 2003 |
.bsp filename | uprising |
Description
Some corporation's military-grade A.I. has gone mad for unknown reasons and now controls all of the corporation's secret military projects. Experimental soldiers defending the corporate building are roaming the streets. In order to destroy the A.I., you must get to the entrance of the building. Unfortunately, the tunnel you were passing through has been blown apart, and you seem to be trapped. Your only way out is to accomplish your mission!
Additional info
- Uprising features a good deal of urban combat and custom textures.
Known bugs
- The repel_grunts don't want to use their custom models.
- The humvee's gun doesn't shoot the enemy grunts unless they are very close.
Additional credits
level design & custom models by Kappa
Remedy Entertainment - (textures)
Sean Johnson - (textures)
unDule - (textures)
The Mighty Pete & graffiti artists - (textures)
MikeZilla - (textures)
some textures modified by Kappa
Hummer6606 - (Hummer prefab)
Robert - (streetlight prefabs)
some prefabs modified by Kappa
Thanks to:
the members of the Sven Co-op Forums for helping!
Changelog
N/A
Tags
Rate this map
2 / 5 (1 votes)
Reviews
8.8 / 10 by Shattered Heart Lynx View »
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
Linear walkthrough with respawning grunts and robos. It's ok..