Walkthrough_Frosty
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Walkthrough_Frosty
Author | OSonicSEGA |
Date of release | V1 June 8, 2024 |
.bsp filename | walkthrough_Frosty ; walkthrough_Frosty_2 ; walkthrough_Frosty_3 |
Description
Gordon wakes up in a rudementary lab. Alarms are echoing… He hears the danger.
All he wants to do is survive.
Designed for 1-3 players and hard difficulty.
Additional info
Creator: OSonicSEGA
Thanks for Playing
Additional credits
- Sven Coop Developers discord server
- Len1p
- SV BOY
- FoxPlays
Third party textures:
- asmap.wad - By: N/A
- CCTF.wad - By: N/A
- Cs_country.wad- By: N/A
- cs_knox.wad - By: N/A
- as_rising_sun.wad - By: Spar-X
- dewood.wad - By: Cid
- tp-egypt2.wad - By: Sock
- building1.wad - By: Evile Dick
Changelog
//18-07-2024\- Removed invisible wall next to crowbars in first map
- Adjusted trigger_relays entities
- Minor clipping fixes
My other work
https://gamebanana.com/mods/539171
https://gamebanana.com/mods/539184
Tags
Rate this map
4 / 5 (3 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
There are over 1580 maps for Sven Co-op! Here are a few:
page revision: 51, last edited: 04 Sep 2024 10:12
I got softlocked in the second map. The rocks dont break in the cave, both of them.
The first map has an invisible wall in the crowbar area and you cant pass the door.
I couldn't replicate any of the two. Can you add me on steam and show how it appears for you?
I see, the 2nd map has the gauss trigger a relay which has triggerstate OFF, meaning it triggers the multi manager off, meaning it doesnt activate. Thats my guess.
The first map has the crowbars killtarget the func clip wall, but it seems they dont, at least for me. Perhaps it needs a relay in between. Anyway both problems are from weapon pickups triggering things, maybe its not reliable to do it that way?
I see. I've changed the maps based on your feedback.