Wrongworld
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Wrongworld
Author | Agamemnon |
Date of release | Final - June 5, 2003 |
.bsp filename | wrongworld, wrongworld2 |
Description
In a section of Black Mesa hit the hardest, the laws of physics seem to no longer apply. Work your way through an upside-down facility where half the building is in outer space and the other half is warped beyond recognition. Agamemnon has built quite a challenge, from spinning passages to black holes.
To end the second Map, you need to press the button located in the last room which is glowing red. (Its on the left, when you enter the room. Grabbing a ledge or stacking will get you there)
The Endfight is very tough, so I think its not possible with 3 People, at least it gets alot more easier, when you play alone, just to reduce gravity)
Additional info
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Changelog
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Rate this map
3.7 / 5 (9 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
There are over 1578 maps for Sven Co-op! Here are a few:
page revision: 30, last edited: 19 Mar 2023 16:35
After all these years i still hate the chess puzzle in first level :D
Interesting map but mostly just frustrating. Not enough checkpoints / takes to long to get back to the action after dying to something silly, like upside-down monsters becoming a part of a ceiling/floor and attacking you while invisible.
Uploaded a fix but it seems somebody else beat me to it! Now both maps are included in one file and wrongworld2 has a "proper" ending (get to the red button in a tricky place. I could get to it myself without cheats by ledge grabbing to the top of a container nearby!)
So is this dead ? Seems like so.
Just like most of the other "to be continued…" maps. This one was like released 12 years ago, at this point I highly doubt it gonna get any kind of update.
^ That's what I thought about Incoming and Danger of Collapse, but now both of those mappers are working on sequels thanks to this guy!
Indeed, I'm surprised he even managed to pull off some of the stranger parts of the level. Just imagine what he could do with physics.
This map is pure genius! Interesting concept that works really well.
Thanks,
Adam Reece.
Totally agree, this map demostrates concepts that one would think are impossible with GoldSrc.