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Zombie Grunt Hunt
Author | goanna |
Date of release | Final - January 13, 2006 |
.bsp filename | zombie_grunt_hunt, zombie_grunt_hunt_2 |
Description
Several squads of the clone experiments managed to escape destruction in your last mission. So now a team is being sent in to this location for eradication. This time we must get them all. Be careful! There have been reports of large dangerous insects inhabiting the caverns. The zombies have super strength and can kill you with one hit.
Mission
- Find and destroy ALL zombie grunts. If you miss even one the door will not open to next area.
- Destroy any zombies you come in contact with. This isn't necessary but can be quite satisfying.
Hints
- The train is designed to return if you fall off or are removed by the opposition.
- Even at top speed the train can be jumped and control regained.
- Shoot signs to open railway.
Additional info
N/A
Additional credits
Textures
Dethtex
Neil Manke
whiteblaizer
Model credits
Baby Voltigore replacement (SST Bugs) by Nightwolf63
Zombie_grunt by -Rusty-
Running zombie_r2 by -Rusty-
Running zombie_r2 Animations by -ZAF
Zombies 1,2,3,& 5 by -Rusty-
Runnig zombie by -Rusty-
Alien Grunt by -Ambient.Impact
Scorpion-(headcrab) by -Ambient.Impact
Rocks by -DoenerKing
Pissior (urinal) by -DoenerKing
Toilet by -Xenon
Xen_treebark by -Xenon
Sound credits
Revil-1 music from RE maps.
zombieattack2.wav (modified by goanna)
Beta testers
PTSD/Stoked, Nih, and a special thanks to Archanor.
Changelog
Tags
Rate this map
3 / 5 (1 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
que buen map
^
Trans:
"Good Map"
william:
No creo que los mappers entiendan el español.