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Zombie Land
Author | c_cat09 |
Date of release | Final - July 11, 2017 |
.bsp filename | ZombieLand |
Description
Zombie survival map, survive 30 minutes while running around collecting items and obtain highest score without dying
Added more
First map I made
Additional info
N/A
Additional credits
Gigabyte for tips on increasing map performance
Changelog
Updated version 2
I recommend deleting the previous zombieland files in your map directory and replacing it with the updated version so it can run
and be compatible with other servers using the updated version
version 2
Updated version
New textures
New npcs, added more respawnable entities and gonomes.
reduced the health of gargaunta
added more accessible ammo
added grenades
adjusted wall thickness
2nd version (probably final version too)
Update:
Version 2.1
changed direction of female assassin is facing when spawned
added hidden weapon
Tags
Rate this map
3 / 5 (2 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
Thanks for the feedback. not sure why I can't login to the username for c_cat09
however I must say that your PC is pretty slow because the map runs at 10 to 20 fps.
This happens to me as well. I just checked. however I did get my family members to try this map out
and they have high end PC's and it ran very quickly without lag as they put it.
Though this is my first map. so it won't be good quality unless I decide to try mapping again and update it.
I'm fully aware of the no lights on the map but I never bothered to fix it. If I get back into mapping that will be the first thing to do. I talked to my friend on steam and the textures were even worse than the 2nd release. because I used small textures for everything. I did change everything to bigger textures so it would lag less but yes it's still shitty. thanks for the input about the doors. I appreciate it. I just wanted to release the map instead of playing around with the doors and making then open like in real life though I'll try to make it better if I decide to update the map or make a new one.
Not sure what you mean by "bad compile"?
I figured the garg may have been too strong. thanks for that. I will definitely make any NPCS
weaker especially if they are a boss.. the thing about the building with gargs is that you need
max health and armor to run through the house to get the overpowered weapons and long jump.
Though I'm left wondering why you left some feedback but no actual advice to improve it?
like you could give me tips on how to improve the FPS, or what makes a "bad texture"? or "bad door"?
I have no idea what a "bad compile" is.. I think I know what your talking about with the other ones but you aren't really specific or precise.
"baby garg is too op" - I get that. it's very clear what you mean.
"fps and ping eater" - Right so how do you suggest fixing this?
Thanks
now that what i call improvements!!
keep it up!
with bad compile i mean no light
i forgot about bad textures but , doors also neeed sounds
thank you for 10 fps
pros
Well at least this guy can make survival mode huh
cons
bad textures
bad doors
no lights
bad compile
fps and ping eater (53 ping on my own server)
baby garg is too op
__
think twice before published it
rate
0.9\5