Merged maps
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Merged maps
Maps by | Multiple authors |
Pack released by | w00tguy123 |
Date of release | February 5, 2021 |
Description
Maps merged together with bspguy. When possible, seamless teleports are used to make map series feel like one big map.
These are grouped together in a pack because they all share the same scripts. When I find a bug or update the scripts, it usually affects everything else I've merged. It's easier to update this pack than to update each map page individually.
"dogs_v1 (6)" means the 6 maps in the original series were merged into 1 map named dogs_v1.
Maps included
123456_v1 (6)
101grnt_v1 (3)
adventure_v1 (3)
dogs_v1 (6)
exhale_v2 (9)
monster_v2 (7)
prep_xy_v1 (6)
rhapsody_v1 (3)
rtk_v1 (15)
st2a_v1 (21)
survivor_v2 (4)
toohardmap_v1 (3)
tower_v1 (5)
tututu_v1 (9)
warning_city_v1 (7)
xaxi_v1 (7)
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page revision: 21, last edited: 13 May 2024 04:31
I'm getting broken scripts on all of these maps. It seems that the entities of the maps do not load after the first map is completed. So everything ends up being empty of npcs and even doors, triggers, teleports, etc…
Fixed - the .ent files were missing.
There's so many campaign has more than 30 maps.
Hope you can merge them.
Example : Azure Sheep, Sweet Half-Life, Residual-life 1.9, Echoes, Half-Quake Amen Coop, USS Darkstar, Poke646
Eventually. I'm merging stuff I like first, and some low-hanging fruit. Some of those campaigns can't be merged much because they're already near max clipnodes, but even a 50% reduction in map changes is probably worth it.
I hope you can merge them like how Sven Co-op team does They Hunger series, less changelevel is enough for me.
They Hunger and HL were merged by rebuilding the maps from decompiles, I think. That takes 100x more effort than running a bspguy command and fixing up some ents. I don't have the motiviation to do that for 255 map series. For maps like st2a I think less changelevel is enough, too.