Sven Co-op VHE Setup Guide

- Install Valve Hammer Editor (VHE), if you haven't already.
- Open VHE. (Start > Programs > Valve > Hammer > Valve Hammer Editor)
Game Configurations
- Go to Tools > Options, then select the Game Configurations tab. Everything will be blank.
- Click "Edit". In the window that comes up, click "Add" and enter in a name for your configuration. You can call it anything, although something like "SC 3.0" will do just fine. Click OK.

- Now you need to tell VHE where to look for important game functionality. This is found in the Sven Co-op 3.0 game data (.fgd) file. After extracting the .zip file somewhere, click "Add" under Game Data files then browse to sven-coop.fgd and open it. Make sure the .fgd file is saved in a safe spot where it will never be moved or deleted.

- Texture Format and Map Type stay at their default settings. For Default PointEntity Class, chose info_player_start. For Default SolidEntity Class, choose func_wall.

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- For Game Executable Directory, browse to "C:\Program Files\Steam\steamapps\ACCOUNTNAME\half-life".
- For Mod Directory, browse to "C:\Program Files\Steam\steamapps\ACCOUNTNAME\half-life\SvenCoop".
- For Game Directory, browse to "C:\Program Files\Steam\steamapps\ACCOUNTNAME\half-life\valve".
- For RMF Directory, browse to wherever you want to to save your VHE .rmf map source files. For example: "C:\Documents and Settings\NAME\My Documents\hammermaps".
Your completed Game Configurations tab should look something like this.
Build Programs
- Now select the Build Programs tab. Choose the game configuration you just created from the drop-down list if it isn't already selected.
- For Game executable, browse to "C:\Program Files\Steam\steamapps\ACCOUNTNAME\half-life\hl.exe".
- The next few options tell VHE where to find the programs that convert your VHE map source into a playable HL .bsp map file. Most mappers nowadays use Zoner's Half-Life Tools (ZHLT). Unzip them to a safe spot where they'll never be moved or deleted.
- For CSG executable, browse to hlcsg.exe.
- For BSP executable, browse to hlbsp.exe.
- For VIS executable, browse to hlvis.exe.
- For RAD executable, browse to hlrad.exe.
- For the last option, it's a good idea to place your compiled maps in "C:\Program Files\Steam\steamapps\ACCOUNTNAME\half-life\SvenCoop\maps" so you can play them in Sven Co-op.
Your completed Build Programs tab should like something like this:

Textures
Almost done! Now you must tell VHE where to look for Half-Life's textures, so go to the Textures tab.
- If you have the old WON edition of Half-Life installed, this is very easy. Click "Add WAD" and browse to "C:\sierra\half-life\valve". Add halflife.wad, liquids.wad, xeno.wad, and decals.wad.
- All other users will have to download the Half-Life textures from here.
- Extract the .zip to a safe spot on your computer that won't be moved or deleted.
- Back in VHE in the Textures tab, click "Add WAD" and add each of the .wad files you extracted from the .zip.
- It's also recommended that you add zhlt.wad, which is included with ZHLT.
- Once you've added the necessary textures, click OK.
Your completed Textures tab should look something like this:

DONE!
For more mapping info, see the Sven Co-op Mapping page.
page_revision: 101, last_edited: 1217745713|%e %b %Y, %H:%M %Z (%O ago)