most maps could've been merged, why keep it a loading simulator, why recompile the maps if you didn't even bother merging them?????????
why are classic mode weapons forced?
zero checkpoints whatsoever, and yet survival is in, why is that?
more of a suggestion but maybe also using level change sprites would be good
mp5 feels even weaker then the sven coop one, making some enemies bullet sponges when they're not supposed to
lobby ambient is missing, and its effects
halfquake - only one person gets their suit stripped out
halfquake 1 - why does mp5 uses the amen model?
halfquake 1 - why do vortigaunts have amen model?
halfquake5 - spawned with a revolver when im not supposed to
halfquake7 at one point has zero spawn points available
hq amen doesnt replaces the button sounds, which is very possible in sven coop, heck, even 3.0 port uses that
hq amen also doesnt replace the vortigaunt sounds that are from the mod
at parts where you get sadism sword youre supposed to have unlimited health, why not set it to 1k? instead of regen?
hq2_9 softlock, if one person goes down, everyone else is locked (where you get crossbow)
hq2_15 if one players passes thru the hole, the others will die because gravity applies once
hq2_24 for some reason got skipped which ruins the entire premise of the patience chapter
hq2_29 preserves teleport velocity, so people fall to their dewth to 2nd puzzle
some models missing p_ and w_ models and use default pickup models instead
honestly the port isn't that much bad but it could've been so, so much better, not mad, just disappointed