Simple death counter



Simple death counter




A very simple setup for triggering something (a bell sound and indicator turning green in this case) after a certain number of children (10) from a squadmaker has died.
A button is used to kill the squadmaker's children, and a trigger_numericdisplay is used to display the current number of dead children.

Essentially, the setup uses a game_counter with a Limit value set to 2 less than the squadmaker's Monster count (10 and 12 respectively, this is to have a margin for glitches and other cases when a death is not counted). We use the squadmaker's TriggerTarget and TriggerCondition to fire the game_counter each time one of the squadmaker's children dies.

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