Trigger per players alive/dead/total



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Trigger per players alive/dead/total




Each time the map triggers the entity named "game_players_count" Three entities will be fired with a special targetname depending in the amount of players connected, dead and alive,

The triggered entities would be "game_players_total_X", "game_players_dead_X" and "game_players_alive_X"

Where the "X" is, it will be the actual number of players as a integer rounded number from 0 to 32 (You can change it from the game_counter entities)

I.e there is 2 players connected one is alive and other one is dead,
The entities fired will be "game_players_total_2", "game_players_dead_1" and "game_players_alive_1"

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