Textures
Soon to have every .wad file ever made, in a well organized Half-Life texture database.
17th Texture Pack by Killabeez THC
Arbor Arch by unDuLe
![2board.jpg](http://scmapdb.wdfiles.com/local--resized-images/wad:arbor-arch/2board.jpg/square.jpg)
Full of wood, rock and other "natural" sundries, arbor is my second texture pack - -and some of the work isn't as good as could be … however, there is some really handy surface in there and I hope they are put to good use. This is another pack I want to follow up on, as a kind of grudge match.
Contains 80 textures.
Assault by N/A
Asylum by Dethtex
Asylum Light by N/A
aurora_city by aurora
![aurora_city_thumbnails.jpg](http://scmapdb.wdfiles.com/local--resized-images/wad:aurora-city/aurora_city_thumbnails.jpg/square.jpg)
Textures that are, unless stated otherwise, made by me. Figured they would see better use here than rotting away on my HD.
AURORA_CITY.WAD
http://forums.svencoop.com/showthread.php/41776-WAD-textures
Contains 282 textures.
Blaze Snow by N/A
BlueCelti Industrial by Evile Dick
BlueCelti Industrial Upgrade by Evile Dick
Bstretz by Angelheart
Building by Evile Dick
Cars by N/A
Casarosada by Vada
CCTF by N/A
Celtic by Evile Dick
Celtic Shrine by Crista Forest
Chronic by MasterPlan
Church by Evile Dick
Convulsion by Joseph Stalin
Coriolis Storm by Lunaran
Country by N/A
CStrike1 by N/A
Davo1 by David Ottvall
Deep6 by Relic25
desnow by Cid
detail_arch by unDuLe
dethtex_ctf by Dethtex
dethtex_quakerally by Dethtex
dethtex_spacemadness by Dethtex
Developer Textures by JPolito
![01_devtex_hydeph.jpg](http://scmapdb.wdfiles.com/local--resized-images/wad:developer-textures/01_devtex_hydeph.jpg/square.jpg)
Modeled off of Valve's Source dev textures. There are textures for various liquids, lots of doors, railings, and square grid/gridless textures sized 64, 128, 192, 256, and 512.
These textures are useful in a variety of situations:
- Building rooms without having to texture them before you can add any gameplay elements
- Great for when you have an idea for how you want to shape a room but don't know how you want to texture it yet
- Useful if you're trying to move brushwork in a room around to better fit your gameplay elements. For example, if you find out that a section of your map is too small to fit the epic battle you originally planned, it's a lot easier to re-size the room without having to mess around with the textures. Once the gameplay is working the way you want it to, you replace the dev textures with whatever you want.
If you have any suggestions to make this texture pack more useful, contact JPolito and he will add them.
Contains 100 textures.
dewood by Cid
Doom by id Software
DOOMVL by N/A
dt_nyc_firstbatch by Dethtex
Dusky Woods by BryBread
Egyptian sampler by N/A
Evile Misc 1 by Evile Dick
Full Quality Woods by Amir Mohammad
GEM Tile by RAK Ceramics
GreenCelti Industrial by Evile Dick
GSI by Evile Dick
HH3 Clockwork by Rorshach
HH3 Lights by Rorshach
Household Textures by Evile Dick
HQ3 by muddasheep
Japan17 by Oma
Jodi256 by wwwwwwwww.jodi.org / GreenGreens
![004.png](http://scmapdb.wdfiles.com/local--resized-images/wad:jodi/004.png/square.jpg)
Corrupted file images from http://wwwwwwwww.jodi.org/
Ripped and converted by GreenGreens.
Original source engine textures: http://css.gamebanana.com/textures/1736
You're probably going to want to repack these with only the ones you want because I can't see anyone downloading 41mb of this garbage.
Contains 480 textures.
Jump by unDuLe
Knox by N/A
Kpur by N/A
Texture categories: