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Easy Craters
Submitted by: hydeph on 15 Aug 2010 02:07
Last updated by: cold_blood3d on 29 May 2020 22:28
Craters
by hydeph
a simple square, when cut into a couple triangles will become our crater
this is a bit more complex crater, but still relatively simple
this is the square crater again, with some vertex manipulation to make it seem more random and natural. select the entire crater, go to vertex manipulation mode, then drag and select all the vertices you'd like to move, i'd start with one vertex at a time, instead of a whole bunch. then just slowly disfigure the neat square into a silly bunch of weird triangles, and make sure it all lines up well in the 3d view.
this is the slightly complex crater, with vertex manipulation methods applied.
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Not much use, without the pictures.. another victim of the photobucket. :(
Oh - well done, whoever restored them :D
This tutorial inspired me to make my first map, it is the one that started it all.
Is the N texture a nodraw texture? And if it is, what's it called?
Yes it is. It is called null. Part of zhlt.wad. Make sure you add that texture in Hammer. The wad file should come with your compile tools.